My ideas for changing existing modifiers as well as adding some new ones
Currently, I believe the mode to only be fun cause of all the jank that comes with the mobility modifier specifically.
Most of the modifiers currently just make zombie gameplay easier, not many modifiers change the mode to be spicy.
Modifiers that I consider to favor humans will be marked blue, ones that favor zombies are marked red, and ones that are generally neutral are grey.
- Zombies shot while using a grappling hook are forced off the grappling hook and cannot use it again for another 3-5 seconds
- Actually force a taunt out (schadenfreude)
The following modifiers I believe are mostly fine as is:
Low Gravity
Faster Zombies
Exploding Zombies
Faster Enzymes
All modifiers at once
- Rare chance to go 3x speed
- Unsure if the server could handle it performance-wise however
- I suggest against using host_timescale to slow the server down (below 1) however as that would make things more boring
- Obtaining one can be similar to building mutations, slowly by dealing damage to zombies, or just given randomly at random times
- Monoculus/Skeleton could be an issue with server performance?
- Would be unable to pair with mobility enabled if grappling hooks are given for that modifier
- Revival could be done either if a zombie manages to infect 2 or 3 humans or given to a random zombie every 45-90 seconds (preferably the former)
- Unsure if would work with the current attributes plugin though
- Raiins at random intervals, amount of powerups depends on server count
- For example: 1 random powerup for every 2 players on the server, raiins randomly above the players at a random time between 30-90 seconds
- Supernova powerup specifically needs an alternative to discharge (since it requires a grappling hook)
- Zombies cannot go into autopilot for this since that would be an unfair advantage over the humans for this mod
- Unsure if this is possible
- Same chance as all other modifiers to roll, unlike the rare all modifiers mod
Currently, I believe the mode to only be fun cause of all the jank that comes with the mobility modifier specifically.
Most of the modifiers currently just make zombie gameplay easier, not many modifiers change the mode to be spicy.
Modifiers that I consider to favor humans will be marked blue, ones that favor zombies are marked red, and ones that are generally neutral are grey.
Suggestions on the current list of modifiers:
- All Mobility Enabled
- Zombies shot while using a grappling hook are forced off the grappling hook and cannot use it again for another 3-5 seconds
- 1 Touch Infect
- Tiny Zombies
- Low Friction
- Faster Bunnyhopping
- Random Taunting
- Actually force a taunt out (schadenfreude)
The following modifiers I believe are mostly fine as is:
Low Gravity
Faster Zombies
Exploding Zombies
Faster Enzymes
All modifiers at once
New Modifier Ideas:
I aim for these modifiers to allow the gamemode to be more interesting for humans, or for both teams as that is what I feel Pandemic Mode is lacking- Super Bouncy (sv_bounce 5)
- Super-speed (host_timescale to go 1.5-2x as fast)
- Rare chance to go 3x speed
- Unsure if the server could handle it performance-wise however
- I suggest against using host_timescale to slow the server down (below 1) however as that would make things more boring
- Human Halloween spells
- Obtaining one can be similar to building mutations, slowly by dealing damage to zombies, or just given randomly at random times
- Monoculus/Skeleton could be an issue with server performance?
- Would be unable to pair with mobility enabled if grappling hooks are given for that modifier
- Zombies revive
- Revival could be done either if a zombie manages to infect 2 or 3 humans or given to a random zombie every 45-90 seconds (preferably the former)
- Randomizer (not the map)
- Unsure if would work with the current attributes plugin though
- Raining Powerups
- Raiins at random intervals, amount of powerups depends on server count
- For example: 1 random powerup for every 2 players on the server, raiins randomly above the players at a random time between 30-90 seconds
- Supernova powerup specifically needs an alternative to discharge (since it requires a grappling hook)
- Camera Change
- Zombies cannot go into autopilot for this since that would be an unfair advantage over the humans for this mod
- Unsure if this is possible
- Modifier Increase
- Same chance as all other modifiers to roll, unlike the rare all modifiers mod