im a woo

Notably Dangerous Demo-Knight
Contributor
My ideas for changing existing modifiers as well as adding some new ones

Currently, I believe the mode to only be fun cause of all the jank that comes with the mobility modifier specifically.
Most of the modifiers currently just make zombie gameplay easier, not many modifiers change the mode to be spicy.


Modifiers that I consider to favor humans will be marked blue, ones that favor zombies are marked red, and ones that are generally neutral are grey.

Suggestions on the current list of modifiers:​


  • All Mobility Enabled
- Add grappling hooks for all classes so it isn't a buff to only 3 classes (mostly just soldier benefits)
- Zombies shot while using a grappling hook are forced off the grappling hook and cannot use it again for another 3-5 seconds

  • 1 Touch Infect
- Remove stun on infect as well, since this modifier currently feels pretty boring

  • Tiny Zombies
- Increase the zombies knockback taken, since the modifier feels too OP when stacked with other modifiers

  • Low Friction
- Lower the friction (if possible) to possibly having no friction at all, since this modifier doesn't have much going for it currently

  • Faster Bunnyhopping
- Increase air strafing control while bhopping during this as most corridors and escape routes are too small to get any use out of this

  • Random Taunting
- Up the rate more often, perhaps even by 3x the amount. I barely ever notice the effect
- Actually force a taunt out (schadenfreude)


The following modifiers I believe are mostly fine as is:
Low Gravity
Faster Zombies
Exploding Zombies
Faster Enzymes
All modifiers at once


New Modifier Ideas:​

I aim for these modifiers to allow the gamemode to be more interesting for humans, or for both teams as that is what I feel Pandemic Mode is lacking

  • Super Bouncy (sv_bounce 5)
- Sets sv_bounce high up so that props people bounce around if they hit a wall or something

  • Super-speed (host_timescale to go 1.5-2x as fast)
- Pretty much makes everything go by faster, throwing people off
- Rare chance to go 3x speed
- Unsure if the server could handle it performance-wise however
- I suggest against using host_timescale to slow the server down (below 1) however as that would make things more boring

  • Human Halloween spells
- Humans are given a random Halloween spell to help them
- Obtaining one can be similar to building mutations, slowly by dealing damage to zombies, or just given randomly at random times
- Monoculus/Skeleton could be an issue with server performance?
- Would be unable to pair with mobility enabled if grappling hooks are given for that modifier

  • Zombies revive
- Zombies have an ability to revive as a human, and teleported to a human
- Revival could be done either if a zombie manages to infect 2 or 3 humans or given to a random zombie every 45-90 seconds (preferably the former)

  • Randomizer (not the map)
- Weapons and classes are all randomized like the randomizer tf2 mod
- Unsure if would work with the current attributes plugin though

  • Raining Powerups
- Mannpower powerups rain down randomly around the humans and zombies
- Raiins at random intervals, amount of powerups depends on server count
- For example: 1 random powerup for every 2 players on the server, raiins randomly above the players at a random time between 30-90 seconds
- Supernova powerup specifically needs an alternative to discharge (since it requires a grappling hook)

  • Camera Change
- Every players camera is flipped upside-down, mirrored or inverted (whichever is possible)
- Zombies cannot go into autopilot for this since that would be an unfair advantage over the humans for this mod
- Unsure if this is possible

  • Modifier Increase
- Adds more modifiers, increasing from 2 to 3 or 4
- Same chance as all other modifiers to roll, unlike the rare all modifiers mod