Status
Not open for further replies.

Meowcenary

Gaben's Own Aimbot
Contributor
Edit - The map maker deleted the map off game banana.
Apparently it was over something about not receiving donations and / or enough praise for it. I'm not sure if a copy of the map is out there anymore.


Edit 2-
Zebra found the file
http://www.filedropper.com/portal13

Plus someone talked to the mapper and he said that he had a "beef with some people" but said he would be putting the map back up
torKX7o.png
------------------------------------------------------------------------------------------


Someone rebuilt a map, made a thread about it and some people seem to like the idea of it possibly becoming a trade map.

Could we possibly see this map being added to one of the trade servers?

www.skial.com/threads/new-portal-map-portal13-the-long-awaited-rebuild-is-complete.48110/

All credit goes to @Damien

To quote the mapper for convenience:

What's up guys. This is Damien (damientf2), known around Skial for my late night drunken antics in portal2 beta. I have been working in not-so-secret for months on a new version of the Portal 2 beta map, and it is finally ready to be played in. So let's get into it.

Why the Portal map?

I don't even play Portal. But the trade map for TF2 as it has been built and rebuilt several times over the years with multiple variations, lends itself to being an incredibly fun map by itself. For some reason it draws a healthy mixed bag of traders; everyone from F2P's to hardcore Unusual traders as well as alot of high skill players. It is a hub for good business and is always packed, and has become a popular hangout and trading area across the entire TF2 world. Because I consider it my home base of sorts, I have gone out on my own to rebuild the map and bring new features and fun for the community.

What did you change?

The first thing that had to go were the ugly textures. I know it's textures from Portal, and that's what gives it the novelty of it being a 'Portal map', but reading text on those textures is difficult. No one really goes there for the way the place looks. So I've put a flat basic texture throughout the level for the most part.
There are 3 new areas that I've added, most of which came from from player feedback and general necessity. I will try to cover them all briefly.

- Private Room Pods

The first thing on the list was the idea to have private, lockable, light switchable pods. Inspired from the Solitary reality show, I designed numbered octagonal rooms which currently have the most advanced switching system that I know to exist on any TF2 map. The design of this was primarily so you can hide away from the noise and chaos of the level, get away from people standing on the resupply shooting the walls, and to have a peaceful area to be able to read text on a dark background if you wanted, undisturbed. The main features are as follows:

Lockable/Unlockable door which turns on/off occupied light when activated
On/off main lightswitch toggle
On/off team colored nightlight toggle
Pod unlocks/resets on death/leaving the server

The coding that went into having not only one, but 8 pods equipped with these features took months to figure out, as no such level has existed previously to copy and paste from. The pods currently max out the switchable named lighting limitation for the Source engine. Now with private rooms to go to, can we have Frying Pans turned back on plz?

- Bar Room

Above the main spawns, I have built a bar room on each side with team colored party lighting. Considering alot of the late night traders hang out and drink and act silly on the mic, this seemed like a great area to build. It features bottles and trash with physics that can be knocked around the area for fun, as well as a window to look outside and watch the action. Since there are alot of models and props in this area which move around and are expensive on the gpu, the walls are well occulded and the majority items have lower fade distances to keep FPS up when looking at the areas.

- Rubber Rooms

A funny idea that turned into reality, when asking around about what kind of fun things to add to the map, my friend Civus jokingly mentioned to put lunatic asylum rummer rooms in the basement. Since it was an interesting idea, I wanted to see if I could make that happen. I did. And it's hilarious.

There are 4 rubber rooms for each team located in the basement under each spawn. The walls have an invisible push function which let you bounce around the rooms perpetually. If you throw a stickybomb in there it will send you around flying. You are able to stop bouncing by crouching or just walking towards the door area where there are no func push brushes.

Outside of those 3 main new areas, there is a small pool in the middle of the map, as the level was lacking any kind of water. And what is called the "catwalk" is now a giant air duct that you can go inside. And believe it or not, although everything looks bigger and more expansive, the map takes up exactly the same amount of space as the original. It is the same amount of Hammer Units from spawn to spawn.

Other than that, the map is pretty much the same but is a nighttime level now with updated awesome looking angular architecture. My original design was to make everything Tron themed, blacked out and glowing, but it didn't suit the theme of the game or the server. However, alot of the design elements are still present, like the team colored piping and lines on the stairs in the main outside area.

Why "Portal13"?

I'm a Level 13 collector. Additionally, since there have been multiple reiterations of the map, I am going to go and assume this is probably (if not more), at least the 13th version of the Portal Beta map that I've seen, in some version or another!

Are there any problems?

Problems? With Hammer Editor!? Never! Of course there are some issues. There is no cubemap lighting present in the map currently becuase it completely breaks the lighting system, and/or pink & black textures everything that can be shiny. I've struggled with it but to no avail. Also, the optimization could be improved, but that is not my strong suit; anyone with advanced knowledge of hint and skip would be greatly appreciated. My specialty is intricate blockwork and design, but I did what I could, and the map runs very fast in the majority of areas with very few exceptions. There is also currently no "map stamp", but that's not that big of a deal.

Anyway, I appreciate everyone taking the time to read all this. I have found no way to upload this to Steam Workshop. Does anyone know how to do this or can provide an alternative? I want to get this map up and running somewhere!

p.s. I'd love a Skial donator tag! I mean, out of any servers out there, Skial is really my home turf and I am donating something to it. Does this even count as donating? I don't know. Hook me up?

Anyway, here's some screenshots!
m3MuB1O.png

New main spawn with shark tank
RBqRlbk.png

View towards main spawn window facing outside
0bwpkSj.png

Immediately outside main spawn door
KKalQJV.png

Looking over towards Blu side of map
WvH5s8Y.png

Looking towards the "friendly" area in the back
9wUcMBa.png

Close up on the new pool in the center
k2idHLU.png

Inside the pod room area
YCiBRIP.png

View inside Pod 3
on8QfAu.png

Pod 3 Lights off
IQNx1Bf.png

Pod 3 Nightlight
weuqV0g.png

Red Team's bar
Kg7pJCx.png

Another view of Red bar
eHV2P1T.png

View looking out baseball box style window down towards Red spawn door
tJceETG.png

Inside the new air duct (interior of "catwalk")
nMki5cL.png

Looking towards Blu tubes which lead to their Pod room
1w9AzMJ.png

Inside friendly zone in back
IcuD4TG.png

View from the "fishbowl" room in top center of map looking down over whole area
xQYkQ1c.png

Welcome to the loony bin
AiPLBWs.png

Rubber room entry
VHMYKRr.png

Bouncy!
shfJkRt.png

Layout in Hammer Editor
 
Last edited:

Meowcenary

Gaben's Own Aimbot
Contributor
This map doesn't even have portal textures.

The mapper said he removed them due to text being hard to read with the original textures

This is what he said about it:
The first thing that had to go were the ugly textures. I know it's textures from Portal, and that's what gives it the novelty of it being a 'Portal map', but reading text on those textures is difficult. No one really goes there for the way the place looks. So I've put a flat basic texture throughout the level for the most part.

On a personal note I don't feel the textures are a big deal. Looks are nice and all but I'd personally take a map with a better layout over a map with a less fun layout that has portal textures
 
Last edited:

Bottiger

Administrator
The mapper said he removed them due to text being hard to read with the original textures

This is what he said about it:


On a personal note I don't feel the textures are a big deal. Looks are nice and all but I'd personally take a map with a better layout over a map with a less fun layout that has portal textures

You can have higher quality textures. I don't remember seeing any text that was important to see.

People seem to like the portal theme so I don't know if I would replace it with a totally different map. Maybe I would put it on the NY trade server instead.
 

Renegade

Australian Skial God
Contributor
You can have higher quality textures. I don't remember seeing any text that was important to see.

People seem to like the portal theme so I don't know if I would replace it with a totally different map. Maybe I would put it on the NY trade server instead.

I think this would be a good idea.
 

Renegade

Australian Skial God
Contributor
I agree about the teleporters. Although, you can still do the same thing on Trade US.
 

Sheev_Palpatine

Legendary Skial King
Contributor
The map maker removed it from gamebanana after saying really strange things on the other thread before editing it into gibberish. Not sure if they reuploaded it. I would love this map if the textures were actually portal themed but I have mixed feelings about it.
 

Meowcenary

Gaben's Own Aimbot
Contributor
The map maker removed it from gamebanana after saying really strange things on the other thread before editing it into gibberish. Not sure if they reuploaded it.

I didn't notice that until now. That's really strange

If the file is no longer obtainable then I don't know what to make of this
 

Sheev_Palpatine

Legendary Skial King
Contributor
I didn't notice that until now. That's really strange

If the file is no longer obtainable then I don't know what to make of this
I wish I had taken a screenshot of their posts they were so confusing. But it seems that after offering this map up they decided not to since we weren't worshiping them by giving them admin powers and money. I guess since the map is no longer available there's nothing else that can be done. If someone has a copy of the map downloaded I do not recommend using it for a server.
 

sov

Legendary Skial King
more people need to +1 THIS!!! More people would like Trade NY if i didn't have shit low grav on and the minecraft map that everyone has played now so many times.
 

sboles

Australian Skial God
Contributor
You can have higher quality textures. I don't remember seeing any text that was important to see.

People seem to like the portal theme so I don't know if I would replace it with a totally different map. Maybe I would put it on the NY trade server instead.
I don't think anyone plays the map because it's portal. They play the map because you can just spam straight out of spawn and get kills on the other spawn. They play it because you can jetpack to places usually un reachable to get a hugely stupid advantage. It's hardly portal, anyway. It's a white map with custom spawn shields.
 
Last edited:

Silver Ag

Legendary Skial King
Contributor
I don't think anyone plays the map because it's portal. They play the map because you can just span straight out of spawn and get kills on the other spawn. They play it because you can jetpack to places usually un reachable to get a hugely stupid advantage. It's hardly portal, anyway. It's a white map with custom spawn shields.
That is basically trade NY in a nutshell.
Also +1.
 

sov

Legendary Skial King
bump because this could at least go on Trade NY to replace that horrible minecraft map.
 
Status
Not open for further replies.