CocoaNut Cakery
Gore-Spattered Heavy
Anything that has 25 bullets in it with the ability to headshot with damage in-between 150-450 and looks like a hunting rifle.
The best sniper rifle is the the Hitman's Heatmaker, though.
Anything that has 25 bullets in it with the ability to headshot with damage in-between 150-450 and looks like a hunting rifle.
I honestly like stock for aggressive sniping where you can bodyshot more easily to lower enemy health or finish them off. Whatever suits your taste though.The best sniper rifle is the the Hitman's Heatmaker, though.
The Wrangler can be very useful on the MvM maps such as coaltown, especially when dealing with the Giant pyros that can't retaliate the sentries projectiles with the only exception of them deflecting the rockets by air blasting.
However,
When on maps like pl_badwater, if you were to be equipped with the wrangler, using the default shotgun would be wise as it would give you the better edge of detecting a spy by shooting more clips, rather then using the low ammo clip weapons like the frontier justice due to not being able to use the pistol. Primary engineer weapons such as the Widomaker can be very utilized when harassing and rushing the enemy players with an average of -85hp damage, but not when you have a provision nest where your supplement of metal becomes essential for building protection. If i'm correct, your metal supply reduction is -25 per shot so your main reliability is set on nearby cartridges because of the quick drainage. I always build the dispenser first which leaves me -100 shy with +100 worth of metal left for level optimization. Lets say the shotgun can deal -50hp damage as an avg.
So, with a widowmaker
A->your net ammo
x-> loss of ammo per shot
s-> seconds
Shots dealt w/no set up: 200-25x=8 shots
Shot damage: -85(8)= -680 (alright, pretty lethal) but we must use the inequality equation as {0<x<8}
200-100-25x+8s+25=A
Ex:
200-100-25(3)+8s+25=A
200-100-75+8(5)+25=A
200-175+65=A
90=A ------> Enough ammo for 3.6/8 of a single level upgrade or 3 more shots w/ 15 left over.
Standard Shotgun
Shot damage: -50(6)= -300 (remember, this is a calculated avg. from long range and point blank) with the inequality {0<x<6}
200-100+8s+25=A
200-100+8s+25=A
100+8*5+25=A
165=A ------> Enough ammo for 6.6/8 level upgrade.
So probably the standard shotgun.
My Professional Killstreak Heatmaker with Parts