Discussion in 'Team Fortress 2' started by iKonixx, Apr 3, 2014.
My Strange Huntsman. For when kids get a little bit rowdy. Nothing calms them down like an arrow straight through their face.
Well, usually it does. Other times they kind of just got louder... And louder... And louder...
if you want a real weapon than Baby face blaster
Persian Persuader: eeeeeeeeeeeeeeeeeaeaeaeaeaeaeaeaeaaaaaeaeeeaaeeeaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh...........
It's got to be between sticky bomb launcher and spycicle.
Don't you dare speak of my bane.
The Saharan Set is still my favorite spy loadout, despite not being as useful as stock+ambassador.
Black box. I'm pretty much invincible in 1v1 scenarios with it.
Thats cause the blackbox is op and needs a nerf. But thats ok, you can like a op weapon if you like.
Nah the small clip makes up for it. If more than one person gets on you and youre alone, then it's a problem since you won't have enough shots to deal with everyone and will most likely die if they're quick about dealing with you.
Youre basically giving up the ability to reliably kill an 200 hp class (and/or any buffed normal class thats around that health) because after rocket jumping you only get 2 rockets
and yes giving you 15 hp per hit while one (enemy) rocket does around 40-50 damage at close range when it barely scratches you means that youre only really op against the weak hitscan classes that shouldnt really be fighting you anyways
only op thing is that it heals you for about 25% of health if you hit all your useless 20 -30 damage spam rockets at long range (inb4 deh critz)
It so op
People ask me how I take Heavies with the Black Box.
With a side of smug satisfaction, that's how.
I can also very easily take out Soldiers and Demomen with it. In fact, the truth of the matter is that in Highlander, if the enemy Soldier is using the Black Box and you aren't, you... probably should switch. Basically, the range at which a Rocket Launcher Soldier has the advantage is when doing 62-66 damage. That's it. In that tiny range, the Rocket Launcher Soldier has the advantage. Past that, and the Black Box Soldier survives all four hits (if the Black Box Soldier fires first, this range increases to 58-66) and has reloaded before the other Soldier can, which would mean that the Black Box Soldier kills the other. Closer than that and either the Black Box Soldier has the advantage or else it's even. Naturally, all this assumes that they're both at full health.
For example, from 67-76, it takes 3 hits to kill a normal Soldier that's fully healed, but 4 hits to kill a Black Box Soldier that's fired first. If he fires second, this extends to 81.
What's really OP about the Black Box is that it gives 15 health per hit. I can't tell you how many times I've been low and on the flank, fired into a massive crowd during a push, and gotten all of my health back before they could react to my being there.
By the way, speaking of reloading, you might want to try it. It's, uh... it's pretty good.
My favorite weapon is the use of the English language in an annoying matter since I was forced to learn it and only discover the area I live in was mostly Spanish speakers. Enough of that tragic event! If you are talking about weaponry then it the Sentry because it does the killing for you and all you need to do is keep maintenance of that glorious machinery from the genius minds of a Texan wannabe Cowboy.
Ambassador. Headshots create a psychological effect on the enemy making them go on the defensive and making them play in ways you want to play. It's either flight or fight in most cases for the enemy. Plus, it makes a really great defensive tool dealing up to 50 damage total at close range.
This thing saved me from death so many times I've lost count. I remember one shotting deathclaws with this monster of a gun. I think you have to aim for the head though, or it's just a random critical hit that does the job. Not sure, haven't played in a while. The holorifle is the greatest asset to come out of dead money, followed closely by the cosmic-superheated-piece-of-shit-knife which does ridiculous burn damage. Need to survive in the Mojave desert? These are the guns for you.
The balder side sword is the citizen kane of all purpose weaponry. It is a tool of murder for a pure DEX build, and has FIXED damage. That means having armour won't count for squat when this sword pierces through your vtial organs. I have solo'd too many bosses with this weapon it's not even funny, and solo'ing bosses in this game is supposed to be HARD. Nothing will save you from this thing.
Ah, the M4A1-S. What a beauty you are. With only 20 bullets in a magazine and 60 in the total reserve, you better make those shots count, amigo. Where this weapon shines is it's accuracy and low recoil making it perfect for the double tapping headshot tactician that you've always wanted to be in CS:GO. And it's even cheaper than it's unsilenced counterpart, the M4A4. Do yourself a favour and do NOT remove the silencer as it invalidates everything about the gun and the recoil is huge. Don't be a silly.
There's a reason why this discussion is in the Team Fortress 2 forums.
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