Map download, please see the map for yourself in game before giving any feedback! Screenshots Aight, four days in the making and I did it. This is my first mapping project, hopefully I did everything correct . Spoiler: Changelog World Changes - Many decals removed/added/moved - Skybox changed to TF2 skybox (used to be a CSS skybox) - Ramps near hale's spawn have been filled, there is no space underneath (was used for hiding/camping) - Added player clips on ALL stairs (no more bumpy stairs + you don't get caught underneath them)! - Minor adjustments to prevent players getting caught on areas of map - Added black/yellow strip to denote control point trigger area - Smoothed out some areas of the map - Props changed (and some added) that fit better with the military aesthetic - Added more props to skybox - Added more lights Spawn changes (red) - Retexured - Walls thickened to 8hu - Added more spawn rooms (16 before, now 24) - Fixed spawn rotation Central Tower - Removed playerclip on top of tower - Central tower is completely reworked! - Slightly larger - Made roof with a flat design, engineers can build up here now - Windows on tower have been significantly enlarged - Walls now 8hu Water Tower - Removed playerclip on top of tower - Added collisions (no more banned spot) Backend changes - Optimized visleafs for compiler "Secret Room" - Added an ammo shelf - Moved around some props and brushes - Map credits are here now instead of outside spawn There are some other changes that I probably forgot to list here, I would recommend checking out the screenshots and loading up the map yourself.