Map download, please see the map for yourself in game before giving any feedback!
Screenshots
Aight, four days in the making and I did it. This is my first mapping project, hopefully I did everything correct :blush:.
Screenshots
Aight, four days in the making and I did it. This is my first mapping project, hopefully I did everything correct :blush:.
World Changes
- Many decals removed/added/moved
- Skybox changed to TF2 skybox (used to be a CSS skybox)
- Ramps near hale's spawn have been filled, there is no space underneath (was used for hiding/camping)
- Added player clips on ALL stairs (no more bumpy stairs + you don't get caught underneath them)!
- Minor adjustments to prevent players getting caught on areas of map
- Added black/yellow strip to denote control point trigger area
- Smoothed out some areas of the map
- Props changed (and some added) that fit better with the military aesthetic
- Added more props to skybox
- Added more lights
Spawn changes (red)
- Retexured
- Walls thickened to 8hu
- Added more spawn rooms (16 before, now 24)
- Fixed spawn rotation
Central Tower
- Removed playerclip on top of tower
- Central tower is completely reworked!
- Slightly larger
- Made roof with a flat design, engineers can build up here now
- Windows on tower have been significantly enlarged
- Walls now 8hu
Water Tower
- Removed playerclip on top of tower
- Added collisions (no more banned spot)
Backend changes
- Optimized visleafs for compiler
"Secret Room"
- Added an ammo shelf
- Moved around some props and brushes
- Map credits are here now instead of outside spawn
There are some other changes that I probably forgot to list here, I would recommend checking out the screenshots and loading up the map yourself.
- Many decals removed/added/moved
- Skybox changed to TF2 skybox (used to be a CSS skybox)
- Ramps near hale's spawn have been filled, there is no space underneath (was used for hiding/camping)
- Added player clips on ALL stairs (no more bumpy stairs + you don't get caught underneath them)!
- Minor adjustments to prevent players getting caught on areas of map
- Added black/yellow strip to denote control point trigger area
- Smoothed out some areas of the map
- Props changed (and some added) that fit better with the military aesthetic
- Added more props to skybox
- Added more lights
Spawn changes (red)
- Retexured
- Walls thickened to 8hu
- Added more spawn rooms (16 before, now 24)
- Fixed spawn rotation
Central Tower
- Removed playerclip on top of tower
- Central tower is completely reworked!
- Slightly larger
- Made roof with a flat design, engineers can build up here now
- Windows on tower have been significantly enlarged
- Walls now 8hu
Water Tower
- Removed playerclip on top of tower
- Added collisions (no more banned spot)
Backend changes
- Optimized visleafs for compiler
"Secret Room"
- Added an ammo shelf
- Moved around some props and brushes
- Map credits are here now instead of outside spawn
There are some other changes that I probably forgot to list here, I would recommend checking out the screenshots and loading up the map yourself.