In my opinion, here is what I think:
1. Hale's Knockback, Damage Nerf and Other Things:
- Playing as hale is really annoying now, you feel like a pinball constantly being knocked around. It's fine against low populations, but when against a full server of 29+, playing hale is next to impossible unless you're a seasoned veteran.
- Hale only does 180 Damage per hit now. I don't understand this point, hale was already hard for a lot of players, but nerfing his damage just makes it worse.
- Hale dies in 1 shot on from the train on skyhigh. plz fix
- HHH's 10 climb limit, a minor one. To me it feels strange to add this in.
2. Mantreads Being Removed:
- Currently, this is a somewhat controversial topic, but I feel they should be put back in. I understand it was a pain to deal with soldiers using them, but using them was really fun and almost needed to market garden efficiently. I also believe that this might actually be a glitch because if you look up at the soldier's new stats, it clearly states that Mantreads still give a jump increase. Anyways, if they are implemented back, instead of removing the ability of higher jumps, just change the force to be a little less so that they are still usable, but that as strong.
3. New Hale Designs and Animations:
- This is definitely a keeper in my book. The new animations look sleek and nice, with Hale himself looking a lot more clean and fresh
4. No Sniper Nerfs:
- Sniper was always a powerful class, like on Urban, Toys, Weapons Depot, etc. The new update didn't do anything to change that. Instead of nerfing the knockback from the rifles or the damage, the update nerfed the Huntsman, a weapon that isn't even overpowered
5. Medic Changes:
- When hit, above 90% uber, you will survive it but lose 40% uber. This change seems reasonable, but the subtraction in uber is annoying for medics that are at 99% for example.
- Kritzkreig Default? I really don't know why anytime you play as medic, all your skins, australiums, stranges, etc, default to a plain Kritzkreig for no reason. Hopefully a glitch.
- Self Uber Chaining. I actually like this change, it's fun to uber chain by yourself, although it may be hard to deal with for newer hales.
6. Spy Changes:
- I'm gonna firstly mention his new needle gun. Spy already had efficient ways of obtaining damage in the thousands and doesn't need another toy to play with.
- Uber and speed boost after backstab. I'm indifferent on it, but I can see newer hales despising it because they tend to rage instantly after being stabbed and the spy won't be affected
That concludes my thoughts on the new update, I might update this every once and a while.