Whurr
Uncharitable Spy
the main reason loose cannon got banned in VSH was because RED could abuse crouch tunnels with it, and the only hales who could really fight back against it were either HHHjr, CBS or gspy (the former because they have teleport, and the latter because they have a ranged weapon they get ammo for everytime they use rage) and even if you knew how to fight against it, you weren't always guaranteed to kill all of the demos doing it.
currently, in vanilla TF2, the loose cannon has these attributes:
466: grenade launcher mortar mode (this is why you can "cook" your LC shots and why they have a much shorter fuse time over other grenades, and also why you can greandejump on demand with the LC, also known as "cannonjumping")
103: Projectile speed increased (20% isn't that much because of an issue with the mass on the vphysics model)
467: grenade not explode on impact (this makes loose cannon projectiles not explode on contact with an enemy player)
and finally:
477: cannonball push back (despite saying it pushes players around, this attribute does not make the projectile knock players around.)
what i am going to suggest is:
add attribute 280: override projectile type and set it to 3. this replaces the cannonball with a regular grenade. this disables the ability to push players around with the loose cannon.
change attribute 103 from 1.20 to 1.35 (the shorter fuse time gives LC cannonballs much shorter travel distance compared to the rest of demo's GLs, this would just let it travel a bit further before detonating)
would this make it less unique from the other GLs? yes, but it's better than completely banning a weapon because one attribute on it made it too problematic on certain maps. but keep in mind that you can still grenadejump on demand with the LC, something you can't reliably do with demo's other primaries.
edit: OP has been updated changing "remove attribute 477" to "add attribute 280"
currently, in vanilla TF2, the loose cannon has these attributes:
466: grenade launcher mortar mode (this is why you can "cook" your LC shots and why they have a much shorter fuse time over other grenades, and also why you can greandejump on demand with the LC, also known as "cannonjumping")
103: Projectile speed increased (20% isn't that much because of an issue with the mass on the vphysics model)
467: grenade not explode on impact (this makes loose cannon projectiles not explode on contact with an enemy player)
and finally:
477: cannonball push back (despite saying it pushes players around, this attribute does not make the projectile knock players around.)
what i am going to suggest is:
add attribute 280: override projectile type and set it to 3. this replaces the cannonball with a regular grenade. this disables the ability to push players around with the loose cannon.
change attribute 103 from 1.20 to 1.35 (the shorter fuse time gives LC cannonballs much shorter travel distance compared to the rest of demo's GLs, this would just let it travel a bit further before detonating)
would this make it less unique from the other GLs? yes, but it's better than completely banning a weapon because one attribute on it made it too problematic on certain maps. but keep in mind that you can still grenadejump on demand with the LC, something you can't reliably do with demo's other primaries.
edit: OP has been updated changing "remove attribute 477" to "add attribute 280"
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