Hale shouldn't be deathly afraid of a teleporter. 9k damage is already an extreme chunk to deal to Hale, removing its instant kill would also allow engies to go for more than one frag in a game as well.
From experience, rounds feel a lot more fun for the dynamic of the fight to suddenly shift favor after a telefrag instead of just end.
It would also prevent easy telefrag wins on maps like Lovelyhouse, Skyhigh, 2Towers, etc.
From experience, rounds feel a lot more fun for the dynamic of the fight to suddenly shift favor after a telefrag instead of just end.
It would also prevent easy telefrag wins on maps like Lovelyhouse, Skyhigh, 2Towers, etc.
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