No because they can teleport.
This is stupid, you can't just use my own argument against me and claim it works that way just because you said so.
I do things differently and that's why our vsh server is top vsh server in the world. Everyone else just eyeballs what they think is "correct" and they are wrong most of the time.
That's why I buffed bosses when everyone said bosses were OP and screaming for more human buffs.
it's not like teleporting stuns HHHjr for 3 seconds, preventing them from attacking and giving the soldier time to rocket jump away or anything. and a solorage wouldn't do anything since the soldier gets stunned for 1 second if it's a solorage. and since telestuck isn't a thing anymore you can't rely on that to get the soldiers either. so again, HHHjr has a harder time catching any soldier that's actively trying to avoid him. and capping on some maps (jurassic redux, reservoir, hakeuri shrine, degroot keep) isn't an option because either the cap doesn't work, or the cap time is so absurdly long that hale would die before they can cap the point.
i can use your own argument against you because it is
flawed. bosses getting a faster swing speed for not using superjump for more then what feels like 5 seconds isn't balanced. hale's default swing speed should be
slower so that not using superjump gives you the regular default melee swing speed instead of making it faster. gentlespy isn't balanced because he denies all melee based classes/subclasses because he
will hit them first every time, and he has a hitscan primary that he starts with 2 bullets in reserve, allowing him to cheaply pick off REDs from any distance without them being able to fight back. "but CBS can pick REDs off from a distance as well" you may argue, CBS' arrows take
time to reach their destination, meanwhile hitscan is instant. giving the REDs time to react to his arrows.
your VSH server is also only the top VSH server in the world because the other VSH community servers died out. gee i wonder why... also i don't """eyeball""" what is """correct""". i use actual experience playing the gamemode in the server
you host for us, and if i or the rest of your VSH community finds something to be unfun to fight against, then it's probably not balanced. (see again: easter bunny demo being able to get crits and 1-shot everything that isn't a fully overhealed fists of steel heavy. no other boss besides gentlespy with backstabs can 1-shot any of the reds that aren't overhealed medics/pyros/demomen/soldiers/heavies, and most of the regulars in your server have come to the conclusion that EB demo is
not fun nor balanced.) unrelated to boss balance, a map being popular doesn't mean it's good. cinema only stays in the rotation because people on the US server pick it as the "troll vote map" despite it not being remotely good gameplay-wise.
by buffing the bosses you only made winning as hale if you had more than 1 braincell even easier than it already was. but again, your """
stats""" will back up that because that's clearly
not the case because you keep trying to balance hale around the bottom 1% of players, said 1% who still lose even with 60k HP and 80% KB resist that scales up the longer you don't use superjump/teleport. health loss on superjump just reinforced new hale players losing without learning anything because
they are getting punished for using the boss's basic mobility mechanic. and instead of making the health loss on superjump a !diff option like it should've been, it was forced onto everyone. a couple of regular hale players left because they felt like hale was genuinely unfun to play as compared to playing on RED. the only people left playing as hale on the US server are either people who have adapted to the health loss on superjump, or new players who don't know how to play as hale and get steamrolled by the RED team. let's not forget that HHHjr had a
>60% winrate after the first week of health loss on superjump being added while every other boss had <40%. and you decided to nerf HHHjr by making him swing slower, but this barely changed anything for the good HHHjr players and again, only made it harder for new players to win as that boss. vagineer also has a low winrate because most of them get stunlocked by the holiday punch+huntsman taunt combo after using a rage. vagineer either wins with >40% health left or gets steamrolled 2 minutes in.