The map vsh_hakurei_shrine_v3_fix3 has noticeably lower fps than the original version vsh_hakurei_shrine_v3 and this is especially significant with high player counts. At least two other players on the server have noticed the decrease in performance. The map is basically unplayable on my PC which is NOT a potato, yet it was fine-ish before the fix.
I noticed a difference when playing on the server normally but I couldn't be sure it wasn't just my imagination so I ran an fps benchmark. Here are the results: from an average of 204 fps with the original version to 181 fps with the fix3 version, making it an 11% decrease / 23 fps decrease, with only a single player as spectator.
Here is the benchmark along with instructions to run it if you wanna test it yourself:
i [dot] ibb [dot] co/YfTqW4F/hakurei-shrine-fps-benchmark.png (scrambled the url cuz the bot thinks I'm spamming links)
The difference is even more noticeable and becomes very significant with higher player counts, in other words basically all the time when it's actually being run on the server.
In the meantime I think that a simple revert to the old version would be a good decision, given that having at least 3 players unable to play on it normally is a worse state of affairs than just being able to stand on an invisible spot in the sky.
@mub Barely even any brushes to func_detail in the first place.
In any regards, opening the file gives the error "8 invalid solids" saving and reloading deletes all the entities :v
This is a problem that happened before when I first started editing the map, so I'll try to get to the bottom of it. It may be the cause of the frame drop.