+1Just realized we still have the version of this map that lets you stand/climb up the skybox. Another thread recommended updating to the winter version, but if not, we should at least remove this map.
https://www.skial.com/threads/some-more-vsh-ff2-maps.85506/The map is popular and no one has given a link to a working replacement.
Aha. pig and I figured out some of the major lag related issues of the map and successfully fixed them.
Looks like I'll be running this on my server in the end c:
Right now I'm using server-side extensions to correct the map however.
--------
Bug: The soundscapes are reaching MAX_CHANNELs. This is why the map breaks various client side sounds such as hitsounds, reloading, health pack sfx, fall dmg sfx.
What settings did you use to compile the map? Lighting is noticeably darker compared to the original, causing dark sparks on a few spots that I initially thought were leaks due to how dark it was.@Bottiger
https://www.mediafire.com/file/nr4nd04hudc5n0h/vsh_hakurei_shrine_v3_skial_fix.zip/file
I've made a version with exploit fixes as well as several other optimizations and smoothed out geometry (no more bumpy stairs!)
I'll also take this chance to recommend updating vsh_degroot_keep_2020 to version 6. Server just updated to version 5 and missed the new release by only a few hours!
https://gamebanana.com/maps/209613
What settings did you use to compile the map? Lighting is noticeably darker compared to the original, causing dark sparks on a few spots that I initially thought were leaks due to how dark it was.
Speaking of leaks, are you using a direct decompile? Would you mind sending me a compile log?
Copy and modify the full hdr final compile, remove the -both command to disable compiling in LDR & HDR and compile the map using that setting, map will compile in LDR with benefits of full and final compile. Will take longerLooking at it again, I can see what you mean. notably, the exterior of the buildings.
Originally, I compiled with full HDR, but the trees ended up unnaturally dark. In the interest of time (this map has ludicrously long compile times) I decided a default compile would have to do.
I'll try to mess around with lighting settings to get it bright again. Push come to shove, I'll just add some exterior lighting.
However, now that I think about it, the dark buildings may have to do with the lightmap settings which I drastically decreased in an effort to save compile time. I'll revert them and see what happens.
Lighting is on point, but noticed some weird flickering with the skybox, would turn black and then revert to normal, and the sign above Hale's spawn is missing its kanji@Bottiger
Fixed Hakurei Shrine https://www.mediafire.com/file/dyuur8fiv8eiduz/vsh_hakurei_shrine_v3_fix2.zip/file
This one is Jermaphobe approved!