Pyro is, unarguably, the worst damage dealer in VSH.
His airblast is also incredibly unspectacular. There are other options to deny hale that are safer, more effective, don't give a ton of rage, and often have damage to boot.
I won't suggest buffs to airblast. It could become quite annoying. Rather, I'd prefer if his damage potential was on par with the rest of the classes.
Phlogistinator: Full overheal on mmmph use
It's very risky to be so close to the hale with no airblast. Full overheal would offer phlog pyros a larger window to escape when the hale targets them.
Dragon's Fury: Full crit when mini-crit
Again, risky to be close and with a twice as slow airblast, but the damage doesn't match. It takes a notable amount of effort to consistently hit bonus damage since both the center of the fireball must hit and, as fast as it may be, it's still a projectile.
Full crits all the time is too much, though I'm not certain mini-crits is worth the effort either.
Possibly, it could Full crit whenever it minicrits like the direct hit, meaning you must taunt periodically to take advantage of the damage.
DF deserves this kind of damage due to the notable amount of risk involved and the skill needed to hit shots.
The Gas Passer: More damage/Faster recharge/outline
Sacrifice your mobility for 175 damage every 60 seconds. Optionally, risk your life to charge it more quickly.
Any flaregun can do far more damage in the time it takes to charge while not sacrificing mobility. It may not be very difficult to use, but its current state is pathetic.
Some combination of higher damage and a faster recharge would make this weapon worthwhile. Additionally, it could outline the boss like the sniper rifle, giving it a bit of utility as well.
Thermal Thruster: Faster recharge
The opposite of the gas passer, sacrifice all your damage for better mobility. The mobility is fine, but it's too slow to recharge. The Mega Det offers more than enough mobility at a faster rate while not sacrificing damage.
His airblast is also incredibly unspectacular. There are other options to deny hale that are safer, more effective, don't give a ton of rage, and often have damage to boot.
I won't suggest buffs to airblast. It could become quite annoying. Rather, I'd prefer if his damage potential was on par with the rest of the classes.
Phlogistinator: Full overheal on mmmph use
It's very risky to be so close to the hale with no airblast. Full overheal would offer phlog pyros a larger window to escape when the hale targets them.
Dragon's Fury: Full crit when mini-crit
Again, risky to be close and with a twice as slow airblast, but the damage doesn't match. It takes a notable amount of effort to consistently hit bonus damage since both the center of the fireball must hit and, as fast as it may be, it's still a projectile.
Full crits all the time is too much, though I'm not certain mini-crits is worth the effort either.
Possibly, it could Full crit whenever it minicrits like the direct hit, meaning you must taunt periodically to take advantage of the damage.
DF deserves this kind of damage due to the notable amount of risk involved and the skill needed to hit shots.
The Gas Passer: More damage/Faster recharge/outline
Sacrifice your mobility for 175 damage every 60 seconds. Optionally, risk your life to charge it more quickly.
Any flaregun can do far more damage in the time it takes to charge while not sacrificing mobility. It may not be very difficult to use, but its current state is pathetic.
Some combination of higher damage and a faster recharge would make this weapon worthwhile. Additionally, it could outline the boss like the sniper rifle, giving it a bit of utility as well.
Thermal Thruster: Faster recharge
The opposite of the gas passer, sacrifice all your damage for better mobility. The mobility is fine, but it's too slow to recharge. The Mega Det offers more than enough mobility at a faster rate while not sacrificing damage.