Sore
Spectacularly Lethal Soldier
https://gamebanana.com/mods/419715
Bugfix Fixed issue with session record not displaying
Bugfix Fixed issue with trap 2 hitbox not being parented to its graphic
Bugfix Fixed issue with stair teleporter staying out on final trap
Bugfix Overhauled/fixed laser animation in roll dice ending
Bugfix Overhauled airblast/knockback removal thereby fixing minigame 1
Adjustment Tweaked [REDACTED] timing and cooldown
Previous Update dr_pq_110
Amendment Updated Credits
Bugfix Various graphical fixes
Refactor Refactored brushwork for optimization and cleanliness
Removal Temporarily removed red-wall motivator effect (it was causing a lot of the bad brushwork. Will work on bringing this back)
Removal Removed respawn button (players gave feedback that it skewed the map in RED's favor)
Refactor Optimized timer to decrease network overhead
Feature Added session record timer to track fastest completion time across session
Overhaul Reworked trap 2 and associated jump pad to prevent trimp sequence breaking
Bugfix Tweaked traps 3 and 4 to prevent soft-locking and collision issues
Adjustment Buffed traps 5 thru 7
Bugfix Fixed being able to block trap 5 stairs (and path to old respawn button)
Removal Removed trap 8 (it was too janky to be useful)
Adjustment Tweaked trap 12 (which is now trap 11)
Overhaul Overhauled trap 13 (now 12) and added a trigger that hurts you for getting the switches wrong
Bugfix Fixed being able to get stuck in stairs after final trap
Bugfix Fixed safe spot where players could avoid being teleported to end
Bugfix Fixed sneaky little sequence break in final climb
Adjustment Added VScript that disables airblast knockback for all minigames
Bugfix Fixed humiliation themes bleeding over into next round
Overhaul Overhauled [REDACTED]
Bugfix Fixed issue with session record not displaying
Bugfix Fixed issue with trap 2 hitbox not being parented to its graphic
Bugfix Fixed issue with stair teleporter staying out on final trap
Bugfix Overhauled/fixed laser animation in roll dice ending
Bugfix Overhauled airblast/knockback removal thereby fixing minigame 1
Adjustment Tweaked [REDACTED] timing and cooldown
Previous Update dr_pq_110
Amendment Updated Credits
Bugfix Various graphical fixes
Refactor Refactored brushwork for optimization and cleanliness
Removal Temporarily removed red-wall motivator effect (it was causing a lot of the bad brushwork. Will work on bringing this back)
Removal Removed respawn button (players gave feedback that it skewed the map in RED's favor)
Refactor Optimized timer to decrease network overhead
Feature Added session record timer to track fastest completion time across session
Overhaul Reworked trap 2 and associated jump pad to prevent trimp sequence breaking
Bugfix Tweaked traps 3 and 4 to prevent soft-locking and collision issues
Adjustment Buffed traps 5 thru 7
Bugfix Fixed being able to block trap 5 stairs (and path to old respawn button)
Removal Removed trap 8 (it was too janky to be useful)
Adjustment Tweaked trap 12 (which is now trap 11)
Overhaul Overhauled trap 13 (now 12) and added a trigger that hurts you for getting the switches wrong
Bugfix Fixed being able to get stuck in stairs after final trap
Bugfix Fixed safe spot where players could avoid being teleported to end
Bugfix Fixed sneaky little sequence break in final climb
Adjustment Added VScript that disables airblast knockback for all minigames
Bugfix Fixed humiliation themes bleeding over into next round
Overhaul Overhauled [REDACTED]
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