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Very, very nice. So has this been implemented yet? The changes I enjoy the most is the removal of the way outdated spreadsheet on the walls, and that those gates make spawn camping even harder, so people won't get annoyed and rage quit, even though the server is mean't for trade.

I do have to ask though, has all of the empty space that used to be there been removed? It was really annoying to sticky jump, hit a random skybox that shouldn't be there, and then fall and get stuck outside of the map.
 
Very, very nice. So has this been implemented yet? The changes I enjoy the most is the removal of the way outdated spreadsheet on the walls, and that those gates make spawn camping even harder, so people won't get annoyed and rage quit, even though the server is mean't for trade.

I do have to ask though, has all of the empty space that used to be there been removed? It was really annoying to sticky jump, hit a random skybox that shouldn't be there, and then fall and get stuck outside of the map.

What do you mean "empty space" there is player clip in sky and it should be here like in all other source maps. but if you ask if there is invisible walls in playable area then no.
 
What do you mean "empty space" there is player clip in sky and it should be here like in all other source maps. but if you ask if there is invisible walls in playable area then no.
Do you know how you can glitch outside of the map previously, and the only way back was to die and respawn?
 
most of the props that you added make no sense for the Portal theme that the map is setting.

You know, trade "Portal" beta.

You probably could've just added the gates and been done with it, but most of everything you added is not in line with a Portal-themed map.
 
You probably could've just added the gates and been done with it, but most of everything you added is not in line with a Portal-themed map.
All of my agree

17.jpeg

dafuq is this shit

What are whirlybirds doing indoors? A Mann Co billboard? Did you just copy and paste props from Foundry?
 
I do have to ask though, has all of the empty space that used to be there been removed? It was really annoying to sticky jump, hit a random skybox that shouldn't be there, and then fall and get stuck outside of the map.
What do you mean "empty space" there is player clip in sky and it should be here like in all other source maps. but if you ask if there is invisible walls in playable area then no.
what viper means is that you can jetpack/stickyjump outside the map in the current version. if you know the right places, you can get under the floor and behind the walls and stand on top of the blue and red spawn-rooms.

placing a few invisible walls will fix this.

You probably could've just added the gates and been done with it, but most of everything you added is not in line with a Portal-themed map.
i agree with this, but a locker for ammo is verry usefull anyway.
 
most of the props that you added make no sense for the Portal theme that the map is setting.

You know, trade "Portal" beta.

You probably could've just added the gates and been done with it, but most of everything you added is not in line with a Portal-themed map.

trade_notportal2_beta4 this will work i guess.

anyway i just didn't do this as strict portal2 map with only portal props ant textures.
 
Wow, looks sweet. I like it without the gates though :(

If you insist upon the gates, maybe you could use something that fits in a little better? I don't think the orange gates look very good with the rest of the stuff. If there's anything like the gate you have to pass though to get to the elevator in portal that would be sweet.
there is a way to do something like this. basically you place an invisible trigger block on the floor around the door. You set the block up so that when a player stands on the trigger block the doors will open. by doors i mean the doors at the end of each portal level.



also has this been added into the trade servers yet?
 
most of the props that you added make no sense for the Portal theme that the map is setting.

You know, trade "Portal" beta.

You probably could've just added the gates and been done with it, but most of everything you added is not in line with a Portal-themed map.
This
 
This I need to check sometime. I need the KOTH version though.
(or this can be added to custom maps server (koth version of portal trade)
 
there is server who run koth version i don't want to advertise anything so just look for trade_portal2_beta4_koth in map browser
 
umm where caN i download this map coz while i join server it is downloading and then it automatically disconnects me and says your taking too long to connect i really want to join this server