Lol, fine by me. I couldn't remember what it was called, though I think anyone that has played portal would know what I'm talking about.Fix'd so the author knows what you mean. Not meant as an insult or anything.
Lol, fine by me. I couldn't remember what it was called, though I think anyone that has played portal would know what I'm talking about.Fix'd so the author knows what you mean. Not meant as an insult or anything.
Very, very nice. So has this been implemented yet? The changes I enjoy the most is the removal of the way outdated spreadsheet on the walls, and that those gates make spawn camping even harder, so people won't get annoyed and rage quit, even though the server is mean't for trade.
I do have to ask though, has all of the empty space that used to be there been removed? It was really annoying to sticky jump, hit a random skybox that shouldn't be there, and then fall and get stuck outside of the map.
Do you know how you can glitch outside of the map previously, and the only way back was to die and respawn?What do you mean "empty space" there is player clip in sky and it should be here like in all other source maps. but if you ask if there is invisible walls in playable area then no.
All of my agreeYou probably could've just added the gates and been done with it, but most of everything you added is not in line with a Portal-themed map.
I do have to ask though, has all of the empty space that used to be there been removed? It was really annoying to sticky jump, hit a random skybox that shouldn't be there, and then fall and get stuck outside of the map.
what viper means is that you can jetpack/stickyjump outside the map in the current version. if you know the right places, you can get under the floor and behind the walls and stand on top of the blue and red spawn-rooms.What do you mean "empty space" there is player clip in sky and it should be here like in all other source maps. but if you ask if there is invisible walls in playable area then no.
i agree with this, but a locker for ammo is verry usefull anyway.You probably could've just added the gates and been done with it, but most of everything you added is not in line with a Portal-themed map.
most of the props that you added make no sense for the Portal theme that the map is setting.
You know, trade "Portal" beta.
You probably could've just added the gates and been done with it, but most of everything you added is not in line with a Portal-themed map.
there is a way to do something like this. basically you place an invisible trigger block on the floor around the door. You set the block up so that when a player stands on the trigger block the doors will open. by doors i mean the doors at the end of each portal level.Wow, looks sweet. I like it without the gates though :(
If you insist upon the gates, maybe you could use something that fits in a little better? I don't think the orange gates look very good with the rest of the stuff. If there's anything like the gate you have to pass though to get to the elevator in portal that would be sweet.
Thismost of the props that you added make no sense for the Portal theme that the map is setting.
You know, trade "Portal" beta.
You probably could've just added the gates and been done with it, but most of everything you added is not in line with a Portal-themed map.
Can you put up a download? I want to see it.
agree with ModSe7
I Would like to test the Map :D
You can Upload The File Right Here!
http://www.mediafire.com/
Add a control point to the map, load up the map and nav_generate.This I need to check sometime. I need the KOTH version though.
(or this can be added to custom maps server (koth version of portal trade)