-1
...the dmg he could do was perfectly fine as it gave him a chance in a 1 v 1, now if hale has around 3k HP and a sniper is the last one alive the hale has pretty much guaranteed win... Even if the sniper is very good and can hit headshots most of the time he won't be able to scope in when the hale is focusing him.
From what I gather, Hale is
supposed to have the large advantage in a 1v1,
especially if he still has a sizable chunk of HP at the end, and only the best players, regardless of class, will standing toe-to-toe with him in these situations.
So while I fully agree with the above statement, it's my understanding that it is by design that Hale has basically secured the win if he has a lot of HP by the time last man standing happens.
It wouldn't be that difficult for hales to win even if sniper did 150 dmg as minimum so long there is no knockback that stops him mid-air...
Therefore, I think that the snipers dmg shloud be reverted back to 150-450...
The stats are still showing snipers capable of racking up 6000-9000+ damage each, even on the smaller maps.
On wide open maps, such as dust_showdown, hakurei_shrine, urban_works, supermario, etc., I'm still watching snipers shred apart Hales on these maps, with only one or two Hales winning with very little HP remaining.
Increase Sniper's damage output and suddenly these maps become unwinnable for Hale.
To roughly paraphrase Bottiger's quote on VSH statistics, for about every 20 players, half opt out, and only 1 of the other 10 win.
(Pulled from another recent thread) With Hale's win% currently at only 10%, I wouldn't want to further reduce this number.
I do not understand the reasoning behind the intent of this buff;
however, if the community consensus ends up that Sniper should be buffed in some way,
I would not be opposed to that, but I do not believe it should be the way suggested.
I wouldn't want a solution that creates and/or worsens more problems.
P.S. Sniper still has knockback on headshot, since this is a vanilla mechanic.