Cry0nix
Uncharitable Spy
The general consensus of the community seems to dislike the removal of the 5 maps listed, for a multitude of reasons:
Lament: Beautiful visuals and a decent surf. (@poobles)
Halloween: Good surf and jail, spells included.
Crater: A great collection of surfs, increasing in difficulty, as well as a good jail (@surfing cyanide and @Communist (Doots) Door)
Nameless: Great varying surf to begin learning harder-tiered maps, as well as a jail full of changing dynamics, from engineer camping to rocket jumping around to flooding the place with pyros. (@Atomic Betty and @Tango Mike Mike)
Quack: A good surf, and a jail with spread out objectives that some will fight relentlessly over, and incentivizes using surf ramps around the jail. (@Ishu Obi)
As for why I (and others in the community) believe Air Arena and Ravine should be removed:
Air Arena has little to no substance in terms of a surf map: No music, no main surf course for surfers who don't care about combat, and the only secret is a room that leads you to either spawn to spawncamp. In terms of a map that's only a jail, there are better jail-starting maps that seem to be more played and enjoyed, such as Overlook and Venice. The main reasons this map gets played at all is if nobody nominates any maps, and it comes up as a default, or if it's nominated and voted for as a troll against the rest of the server. (@Ishu Obi again.)
Ravine has many problems that outweigh its pros: Spawns are not separated, which inherently means infinite spawncamping. The map's surroundings at spawn are also extremely traversable, so snipers can simply hike to a far away spot, free to camp spawn until they're sniped back, and the cycle continues. If there were no spawn protection, this map would be hell to even attempt to get to the start of the surf. Speaking of the surf, it's only a T1, which upon completion, puts you back at spawn, back into whatever is happening at spawn, which leaves you prone to being thrown back into being spawncamped. All 4 bonuses are extremely short, simple, and have no incentive to do them in the first place. The only secret in the map is a hidden door to a room, which advertises three maps, not in rotation, and has nothing else inside of it functionality wise. (@LizzieSteph)
Lament: Beautiful visuals and a decent surf. (@poobles)
Halloween: Good surf and jail, spells included.
Crater: A great collection of surfs, increasing in difficulty, as well as a good jail (@surfing cyanide and @Communist (Doots) Door)
Nameless: Great varying surf to begin learning harder-tiered maps, as well as a jail full of changing dynamics, from engineer camping to rocket jumping around to flooding the place with pyros. (@Atomic Betty and @Tango Mike Mike)
Quack: A good surf, and a jail with spread out objectives that some will fight relentlessly over, and incentivizes using surf ramps around the jail. (@Ishu Obi)
As for why I (and others in the community) believe Air Arena and Ravine should be removed:
Air Arena has little to no substance in terms of a surf map: No music, no main surf course for surfers who don't care about combat, and the only secret is a room that leads you to either spawn to spawncamp. In terms of a map that's only a jail, there are better jail-starting maps that seem to be more played and enjoyed, such as Overlook and Venice. The main reasons this map gets played at all is if nobody nominates any maps, and it comes up as a default, or if it's nominated and voted for as a troll against the rest of the server. (@Ishu Obi again.)
Ravine has many problems that outweigh its pros: Spawns are not separated, which inherently means infinite spawncamping. The map's surroundings at spawn are also extremely traversable, so snipers can simply hike to a far away spot, free to camp spawn until they're sniped back, and the cycle continues. If there were no spawn protection, this map would be hell to even attempt to get to the start of the surf. Speaking of the surf, it's only a T1, which upon completion, puts you back at spawn, back into whatever is happening at spawn, which leaves you prone to being thrown back into being spawncamped. All 4 bonuses are extremely short, simple, and have no incentive to do them in the first place. The only secret in the map is a hidden door to a room, which advertises three maps, not in rotation, and has nothing else inside of it functionality wise. (@LizzieSteph)
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