New Suggestions about VSH2

Discussion in 'Suggestions' started by Ijikaru, Sep 22, 2019.

  1. Yuuki

    Yuuki Notably Dangerous Demo-Knight Contributor

    Steam:

    Alright then. I may look into working on vsh1 for the servers that still want it. By that i mean other community's.
     
    • Dumb Dumb x 4
  2. Jermaphobe

    Jermaphobe Moderator Contributor Legendary Mapper

    Steam:

    [​IMG]
     
    • Funny Funny x 3
    • Agree Agree x 2
    • Winning Winning x 1
  3. Maddo

    Maddo Gaben's Own Aimbot Contributor

    Steam:

    Third best spongebob episode ever.
     
    • Agree Agree x 2
  4. Ijikaru

    Ijikaru Truly Feared Pyro

    Steam:

    • Medic is now working as it used to work on Vsh 1.55.
    • Dead ringer damage are set to 62 (so you can play with the kunai and the dead ringer).
    • Soldier is now working the same way as it used to on Vsh 1.55.
    • Sniper can now use the razorback as a shield.
    • If the train hit you on vsh_skyhigh_resort_b8 it will teleport you to the spawn.
    • The spikes on Vsh Egypte have been fixed so every hales are now taking damages with it.
    • Some future changes are coming for the babyface blaster because alot of people are complaing about it.
    • Loose cannon used to have a reduction of damage when you were jumping with it, it was something like 50% but it was 2 op so we removed it.
    • We used to have a bug when the shield was destroyed on Vsh 1.55 the demoman was slowed for 3 seconds or something like that now you have some speed for 5 seconds getting hit.
    • Demoman shield is coming back after 2000 damage but breaking the shield doesn't remove the rage anymore (so you can now ragekill a demoman with his shield).
     
    Last edited: Sep 29, 2019
  5. Pig

    Pig Mildly Menacing Medic

    Steam:

    I just want it to come sooner rather than later. Slightly fed up from the constant changing of versions to test it out. :confused:
     
    Last edited: Sep 29, 2019
  6. Brimp

    Brimp Mildly Menacing Medic

    Steam:

    I'm still wondering why 2.0 is still here, I played cbs and i could literally not weigh down against a lvl 3 sentry on a low skybox (streets) map and the max stomp damage is 195 so heavies can easily live. regular hale has more knockback than what 1.55 had, and I'm starting to see that is more geared towards red favor with this update when it was already easy on the wide open maps where soldiers spies and scouts basically dominate. All in all this update in my opinion is a straight downgrade to hale when he was hard enough to win as when you don't know how to play him.
     
  7. Bottiger

    Bottiger Administrator

    Steam:

    We cannot reproduce the problem with weigh down. You must be in the air for 3 seconds and then look down and crouch in order to trigger weigh down.

    Stomp damage has been increased from 195 minimum to 1595 maximum.
     
  8. Brimp

    Brimp Mildly Menacing Medic

    Steam:

    No what I’m saying is the weigh down force wasn’t strong enough against a sentry as cbs I would seem myself going down from being stuck in the air then go right back up even though the sentry was shooting me the whole time
     
  9. True Darkian

    True Darkian Spectacularly Lethal Soldier

    Steam:

    A fix could be suggesting that during weighdown, the hale has 100% knockback resistance?
     
  10. TapTap

    TapTap Legendary Skial King Contributor

    Bottiger is adding that as a fix.
     
    • Like Like x 1
  11. Ijikaru

    Ijikaru Truly Feared Pyro

    Steam:

    Last changes on VSH2 thanks for every feedback on the discord.
    • You can now select a boss !setboss.
    • Dead ringer damage ⮕ 62.
    • Pyro's airblast is now giving 10% of rage.
    • Balance out Boss mantreads-stomp, independent of goomba stomp damage.
    • Slightly increase knockback resist for HHH Jr.
    • Slightly reduce knockback resist for CBS & Vagineer.
    • Weighdown should be fixed but it's hard to tell yet.
    • Patched an issue with late spawn blocking where it doesn't set your class on the next round.
    • Added set boss and music toggle to the main Boss help panel.
    • Added Removing Razorback when goomba stomped.
    • Blocked dead bosses from revealing their HP (which is 0 since they're dead...).
    • Added new player & admin command to make weapons transparent.
     
  12. Ijikaru

    Ijikaru Truly Feared Pyro

    Steam:

    /vsh2vm 100 to make the weapons transparent btw.
     
  13. Brimp

    Brimp Mildly Menacing Medic

    Steam:

    Im just asking, why does razor back allow a hit? even if it is 1 use only. You're taking one of the most annoying classes with hales knock back and allowing them a second chance. Why though, it wasn't needed.
     
  14. Ijikaru

    Ijikaru Truly Feared Pyro

    Steam:

    It's balanced you have the choice of regene hp and being able to take a hit at the end regene is better on most of the map anyway.
     
  15. Brimp

    Brimp Mildly Menacing Medic

    Steam:

    yes but its annoying when you got snipers on large maps with the amount of knockback hale now has, even one shot from any range can stop him mid range no charge
     
  16. Ijikaru

    Ijikaru Truly Feared Pyro

    Steam:

    Hales have more knockback resistance than before.
    • Christian Brutal sniper had 0% now he have 15% of knockback resistance
    • Vaginner had 0% now he have 15% of knockback resistance too
    • HHH went from 30% to 80%
    So in general snipers are dying faster on vsh2 than on vsh 1.55.
     
    Last edited: Oct 9, 2019
  17. Kozmic

    Kozmic Scarcely Lethal Noob

    Steam:

    Ooooooooh
     
  18. uppe-r

    uppe-r Positively Inhumane Poster Contributor

    Steam:

    Pyro airblast ammo
    still 40
    sometimes 20? wtf

    reeeeeeeeeeeeeeeeeeee
     
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