Ijikaru

Gore-Spattered Heavy
Hey girls and boys, you are now welcome to post every single suggestions, ideas or issues about some balance changes ect ect you have in VSH2.

VSH2 is more flexible approach it allows alot of changes with the plugins and everything in general.

You have a description right here if you need : https://forums.alliedmods.net/showthread.php?t=286701

And the script right there : https://github.com/VSH2-Devs/Vs-Sax...addons/sourcemod/scripting/modules/handler.sp

You are welcome to talk about anything until your point make sense so if you have an idea please type more than 3 words about it.
 

Yuuki

Uncharitable Spy
Contributor
No one updated it since 2015. The code is a mess, and I can't do all the updates by myself when I need to maintain over 9 different game modes plus Rust.

As Iljkaru said, it is the same as 1.55 balance wise now, there's no reason for them to hate vsh2 now.
Alright then. I may look into working on vsh1 for the servers that still want it. By that i mean other community's.
 

Jermaphobe

Moderator
Contributor
Legendary Mapper
photostudio_1569732384837.jpg
 

Ijikaru

Gore-Spattered Heavy
cant the community update it then?

  • Medic is now working as it used to work on Vsh 1.55.
  • Dead ringer damage are set to 62 (so you can play with the kunai and the dead ringer).
  • Soldier is now working the same way as it used to on Vsh 1.55.
  • Sniper can now use the razorback as a shield.
  • If the train hit you on vsh_skyhigh_resort_b8 it will teleport you to the spawn.
  • The spikes on Vsh Egypte have been fixed so every hales are now taking damages with it.
  • Some future changes are coming for the babyface blaster because alot of people are complaing about it.
  • Loose cannon used to have a reduction of damage when you were jumping with it, it was something like 50% but it was 2 op so we removed it.
  • We used to have a bug when the shield was destroyed on Vsh 1.55 the demoman was slowed for 3 seconds or something like that now you have some speed for 5 seconds getting hit.
  • Demoman shield is coming back after 2000 damage but breaking the shield doesn't remove the rage anymore (so you can now ragekill a demoman with his shield).
 
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Pig

Somewhat Threatening Sniper
I just want it to come sooner rather than later. Slightly fed up from the constant changing of versions to test it out. :confused:
 
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Brimp

Somewhat Threatening Sniper
I'm still wondering why 2.0 is still here, I played cbs and i could literally not weigh down against a lvl 3 sentry on a low skybox (streets) map and the max stomp damage is 195 so heavies can easily live. regular hale has more knockback than what 1.55 had, and I'm starting to see that is more geared towards red favor with this update when it was already easy on the wide open maps where soldiers spies and scouts basically dominate. All in all this update in my opinion is a straight downgrade to hale when he was hard enough to win as when you don't know how to play him.
 

Bottiger

Administrator
We cannot reproduce the problem with weigh down. You must be in the air for 3 seconds and then look down and crouch in order to trigger weigh down.

Stomp damage has been increased from 195 minimum to 1595 maximum.
 

Brimp

Somewhat Threatening Sniper
No what I’m saying is the weigh down force wasn’t strong enough against a sentry as cbs I would seem myself going down from being stuck in the air then go right back up even though the sentry was shooting me the whole time
 

True Darkian

Wicked Nasty Engineer
Contributor
No what I’m saying is the weigh down force wasn’t strong enough against a sentry as cbs I would seem myself going down from being stuck in the air then go right back up even though the sentry was shooting me the whole time
A fix could be suggesting that during weighdown, the hale has 100% knockback resistance?
 

Ijikaru

Gore-Spattered Heavy
Last changes on VSH2 thanks for every feedback on the discord.
  • You can now select a boss !setboss.
  • Dead ringer damage ⮕ 62.
  • Pyro's airblast is now giving 10% of rage.
  • Balance out Boss mantreads-stomp, independent of goomba stomp damage.
  • Slightly increase knockback resist for HHH Jr.
  • Slightly reduce knockback resist for CBS & Vagineer.
  • Weighdown should be fixed but it's hard to tell yet.
  • Patched an issue with late spawn blocking where it doesn't set your class on the next round.
  • Added set boss and music toggle to the main Boss help panel.
  • Added Removing Razorback when goomba stomped.
  • Blocked dead bosses from revealing their HP (which is 0 since they're dead...).
  • Added new player & admin command to make weapons transparent.
 

Brimp

Somewhat Threatening Sniper
Im just asking, why does razor back allow a hit? even if it is 1 use only. You're taking one of the most annoying classes with hales knock back and allowing them a second chance. Why though, it wasn't needed.
 

Ijikaru

Gore-Spattered Heavy
Im just asking, why does razor back allow a hit? even if it is 1 use only. You're taking one of the most annoying classes with hales knock back and allowing them a second chance. Why though, it wasn't needed.
It's balanced you have the choice of regene hp and being able to take a hit at the end regene is better on most of the map anyway.
 

Brimp

Somewhat Threatening Sniper
It's balanced you have the choice of regene hp and being able to take a hit at the end regene is better on most of the map anyway.
yes but its annoying when you got snipers on large maps with the amount of knockback hale now has, even one shot from any range can stop him mid range no charge
 

Ijikaru

Gore-Spattered Heavy
yes but its annoying when you got snipers on large maps with the amount of knockback hale now has, even one shot from any range can stop him mid range no charge
Hales have more knockback resistance than before.
  • Christian Brutal sniper had 0% now he have 15% of knockback resistance
  • Vaginner had 0% now he have 15% of knockback resistance too
  • HHH went from 30% to 80%
So in general snipers are dying faster on vsh2 than on vsh 1.55.
 
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uppe-r

Rage-Inducing Forum Troll
Contributor
Pyro airblast ammo
still 40
sometimes 20? wtf

reeeeeeeeeeeeeeeeeeee