The day Zebra is being friendly and gives away free aimbots.i like playing friendly hale
HEY GUYS, IGNORE THE GIANT GLOWING BEACON THAT UNLOCKS.they think they're not supposed to
But it is mp_timelimit, isn't it?How I know we're in trouble:
Anyone know if this'll work? Any other suggestions?
mp_time_limit is map time, not round time. I think [user]KinCryos[/user] is on the right track. Bottiger is currently distracted with another project, so I'll harass him later.But it is mp_timelimit, isn't it?
EDIT: I do have to admit I honestly don't know.
You're the only one that could anyway.....mp_time_limit is map time, not round time. I think [user]KinCryos[/user] is on the right track. Bottiger is currently distracted with another project, so I'll harass him later.
Unless it's two dickweeds that are friends and wana piss everyone else off. Not always on the EU server I realize, but it happens to another one I'm on regularlyget on the EU server sometimes, round seems to end there sometimes...
I just found tf_arena_round_time at https://developer.valvesoftware.com/wiki/List_of_TF2_console_commands_and_variables#T
only official documentation of what it does is at http://wiki.teamfortress.com/wiki/May_29,_2009_Patch
OH NO, THE SCOUT DID THE OBJECTIVE?well, i'm one of these Vsh die hards.... if you get to play it alot ,it gets annoying if someone caps , for example, 2 players left, a engi nest and a FaN scout , you go for the engi camp...by the time you destroyed it all you lost because of a capping scout.
all i'm saying, you make it inpossible for hale to win without losing time running behind some scunt with 90 dmgOH NO, THE SCOUT DID THE OBJECTIVE?
why in gods name would you ban scouts? i just don't see why... then also ban spys because of dr, ban medics for uber, ban soldiers because they can jump away, ban engis because they can keep running away with teleports. If you play hale you shoud know you can get a scout easely...And banning scouts doesn't resolve that problem how?