Hale should not be penalized with damage vulnerability for exercising the only viable mobility ability he has. Single arrows shouldn't do 930, pills shouldn't do 600 and sticky traps shouldn't do 5k dmg in one shot.
If it ain't broke don't fix it. I do not understand the rationale behind this change.
PS: Recently when I was playing hale, the boss UI was hidden and I wasn't able to super jump. Coming on and off. Please look into this. Maybe it's conflicting with the /haledmg on overlay? But I wouldn't be sure.
If it ain't broke don't fix it. I do not understand the rationale behind this change.
PS: Recently when I was playing hale, the boss UI was hidden and I wasn't able to super jump. Coming on and off. Please look into this. Maybe it's conflicting with the /haledmg on overlay? But I wouldn't be sure.