If it ain't broke don't fix it. I do not understand the rationale behind this change.
The game mode is broken and needed to be fixed.
People tell me that hale is too weak and sure enough, I check and the win rate is 20%. So I buff the bosses. Then I get people complaining that hale doesn't need to be buffed and that they win all the time. So I look at when they play and sure enough they win almost all the time with almost all their health left.
I look at their gameplay and the thing that stands out is that they spam super jump all the time and barely take any damage. For anyone else though, they get massacred when they try to play boss.
This problem was getting worse by the day. A year ago, only 10% of people had noboss on. A month ago? I saw half the server with noboss on. Yes that's 15 out of 30 people. If I continued to let this get worse, no one would be playing boss.
Spamming super jump does not take very much skill and it prevents a MASSIVE amount of damage because he can't be backstabbed, flamed, or meleed by demoknights.
You are not prevented from jumping. Jumping has merely been nerfed so it doesn't become something that you NEED to spam all the time to win. Prior to my balance changes you could only win if you spammed super jump to goomba people. That's why HHH was the worst boss, he could not spam jump. It led to very monotonous gameplay.
I understand that the community might not want vsh 50-50 win to loose ratio, and would rather red win mostly, but that to me at least ruins the vsh as an idea.
I think you got the teams mixed up. Red is humans. And wanting bosses to win more than 20% of the time does not "ruins the vsh as an idea" because bosses won more than 50% of the time in the first few years vsh came out and that's why everyone wanted to play boss. Now no one wants to play boss because of years of power creep added to humans by public maintainers of VSH.
You also don't play tf2 much anymore so I don't know why you're trying to give us your opinion on this.