EinZ
Mildly Menacing Medic
We played it like 20 people only said bad things about it in both VC and regular chat, its boring, plays on only one surface level with teleports linking the areas, its main feature, the water that brings you to the pit can be easily escaped as Demoman.
The Clipping is bad with like 20 unique pixelwalks.
It's hard, which isn't a bad thing, but the strafe section is straight-up unfair if you are not a parkour god you won't do that part, especially on a deathrun.
There are also some lighting bugs, and the map is straight-up impossible as soldier and heavy without GRU and Escape Plan. "Just pick a faster class" what if i wanna have a class with high hp? Both GRU and Escape Plan take away HP.
The Design looks like it was made in paint, it's just grass and sometimes wood.
tl.dr: It should probably we worked on a bit more before it actually goes life, it just feels very unfinished in its current state.
It has cool ideas, like Hale being able to choose an ending if everyone who is left is in the pit, and the water itself is a cool idea, but still it feels super unfinished and should be worked on more.
The Clipping is bad with like 20 unique pixelwalks.
It's hard, which isn't a bad thing, but the strafe section is straight-up unfair if you are not a parkour god you won't do that part, especially on a deathrun.
There are also some lighting bugs, and the map is straight-up impossible as soldier and heavy without GRU and Escape Plan. "Just pick a faster class" what if i wanna have a class with high hp? Both GRU and Escape Plan take away HP.
The Design looks like it was made in paint, it's just grass and sometimes wood.
tl.dr: It should probably we worked on a bit more before it actually goes life, it just feels very unfinished in its current state.
It has cool ideas, like Hale being able to choose an ending if everyone who is left is in the pit, and the water itself is a cool idea, but still it feels super unfinished and should be worked on more.