Lord Pootis

Uncharitable Spy
Contributor
I'm not going to make an argument for adding !3 back on all servers. However, I would like to mention that Medieval Mode already supports third person in the form of the console command tf_medieval_thirdperson. Nevertheless, the third person given for Medieval Mode places the camera at an awkward angle to the right of the player model.

I'm requesting that the !3 version of third person be reinstated on this server, so that we can play with the camera behind the player model.
 
This suggestion has been closed. Votes are no longer accepted.
>We should enable it
>No it's dumb
>Well it's pretty fun, and a lot of regulars like it
>Well I've never played it so I disagree

:confused: +1
 
Thirdperson is enabled on all medieval maps without the use of any plugins.

This is the first time I've heard someone saying the medieval thirdperson is inferior, you can actually see what you are attacking in front of you.
 
Thirdperson is enabled on all medieval maps without the use of any plugins.

This is the first time I've heard someone saying the medieval thirdperson is inferior, you can actually see what you are attacking in front of you.
Probably because this is coming from Perseus..who does not play Degroot and does not use !3...why is he posting again?
 
You can see the orientation of your attack better with !3; I've made extensive use of both versions and I can say without any doubt that !3 is superior.

Edit: Nice to see everyone voted for it, but it was declined anyway. Way to go Skial.
 
So what was so bad about enabling it on Degroot again?
The dear leader does not need to elaborate on why.
r3Alp.png