Hi, made a suggestion and was told to post here so I shall.
Read a report thread from a report abuser that basically turned out to be another newb upset he couldn't leave spawn in trade.
Whilst I can't sympathise (binded jetpack, grapple and access to the windows usually let's me leave spawn), I can imagine this deters a lot of new players.
I know there's a plug in that gives you temporary invincibility when you respawn, perhaps that could be incorporated? I'd recommend it get configured (if at all possible) to deny damage from an invulnerable player, to deter possible abuse, and to stop spawncampers whining. At least let them have a chance out the spawn, and if they wanna hide in spawn, that's on them.
I'm highly confident my idea isn't going to be accepted, but its a suggestion so I'm fine with that. I can especially understand if it's due to mentioned strats, as that's more than fair for average players to understand. Plus there isn't a rule on spawncamping (and I don't think there should be)
Read a report thread from a report abuser that basically turned out to be another newb upset he couldn't leave spawn in trade.
Whilst I can't sympathise (binded jetpack, grapple and access to the windows usually let's me leave spawn), I can imagine this deters a lot of new players.
I know there's a plug in that gives you temporary invincibility when you respawn, perhaps that could be incorporated? I'd recommend it get configured (if at all possible) to deny damage from an invulnerable player, to deter possible abuse, and to stop spawncampers whining. At least let them have a chance out the spawn, and if they wanna hide in spawn, that's on them.
I'm highly confident my idea isn't going to be accepted, but its a suggestion so I'm fine with that. I can especially understand if it's due to mentioned strats, as that's more than fair for average players to understand. Plus there isn't a rule on spawncamping (and I don't think there should be)