http://us.battle.net/forums/en/overwatch/topic/20745166466#post-5
0:01 - 0:54 - Hello and thank you, many players
0:55 - 1:00 - Mentions Spectate mode improvements being worked on for both broadcasting and observing
1:00 - 1:45 - Competitive is coming at the end of June, Quick Play is default mess-around mode; Competitive is serious, focused effort
1:45 - 2:24 - Beta tested format feedback, not competitive enough; wanted more clear true rank
2:25 - 3:40 - Season length is 2.5 months with a break between seasons - spring, summer, fall, winter
3:41 - 5:24 - Formats within competitive play - many modes - no specific details yet. Sudden Death too often (felt 50%, statistically 35%). Want to minimize it, not happening every 2 or 3 games. Sudden death will resolve on the map you 'tied' on. Dorado tiebreaker will be on Dorado, example.
5:25 - 6:08 - Double cap "assault" maps (Volskaya, Hanamura, Anubis) felt too coin-flippy. Maps will last longer and have more chance of back-and-forth, no specifics yet.
6:09 - 8:55 - 'Progression vs skill' - couldn't lose a tier, only rank inside a tier. Feedback says too grindy, where am I relative to other players. No more tiers, will use MMR to directly correlate to new 'skill rating' between 1-100. Will show 'skill rating' of you and others in the game. Team avg. skill rating shown. Skewed toward gaining more than losing. No assumptions on party size, will show groups.
8:56 - 10:17 - Downside of this system is you will go down sometimes (oh nooooo!); competitive players want it, and if it's not liked please give feedback. They want a 10/10 competitive experience as well. Changes can be made during season breaks.
10:18 - 11:20 - Competitive rewards?! No power gains, but "awesome" cosmetic rewards planned. Very cool customized "GOLDEN GUN SYSTEM"! Unlockable, best players will earn before others. Some will be top tier ONLY.
11:21 - 11:46 - More info soon, answering what questions they can. Excited for the future. Thanks.
H Y P E