But I mean, the game passed CSGO and LoL as most played game, at this point I don't think they should worry about long wait time since so many players of every levels are playing
Later on when the hype dies a little bit, then yeah we'll need that kind of matchmaking, but for now it should be more equal so players don't lose interest by getting rekt every casual match
There is MMR for quickplay but there is also the 50% winrate sorcery going on.
 
Levels don't even mean that much in Overwatch other than time spent on the game. You could spend a year playing a game and still be shit at it if you don't know how to learn from mistakes so I don't see why some of you are making a big deal about that in matchmaking.
 
I seriously think Blizzard hates me, though. I was just put on a team with all levels under 20 but one who was like 23, while the rest of the team was 23-28 and one 40
What the fuck is this shit
you call that hate? i get connection to server lost like 7 times a day fuck blizzard servers
 
This keeps happening when I play hanzo. Some guy said I was shit for picking him "cuz ur bad"

Then I somehow get play of the game and gold in eliminations, damage done and objective time and chat gets all butt frustrated

KgHxMRC.png


Cant I just play bad hanzo in peace
 
http://us.battle.net/forums/en/overwatch/topic/20745166466#post-5

0:01 - 0:54 - Hello and thank you, many players

0:55 - 1:00 - Mentions Spectate mode improvements being worked on for both broadcasting and observing

1:00 - 1:45 - Competitive is coming at the end of June, Quick Play is default mess-around mode; Competitive is serious, focused effort

1:45 - 2:24 - Beta tested format feedback, not competitive enough; wanted more clear true rank

2:25 - 3:40 - Season length is 2.5 months with a break between seasons - spring, summer, fall, winter

3:41 - 5:24 - Formats within competitive play - many modes - no specific details yet. Sudden Death too often (felt 50%, statistically 35%). Want to minimize it, not happening every 2 or 3 games. Sudden death will resolve on the map you 'tied' on. Dorado tiebreaker will be on Dorado, example.

5:25 - 6:08 - Double cap "assault" maps (Volskaya, Hanamura, Anubis) felt too coin-flippy. Maps will last longer and have more chance of back-and-forth, no specifics yet.

6:09 - 8:55 - 'Progression vs skill' - couldn't lose a tier, only rank inside a tier. Feedback says too grindy, where am I relative to other players. No more tiers, will use MMR to directly correlate to new 'skill rating' between 1-100. Will show 'skill rating' of you and others in the game. Team avg. skill rating shown. Skewed toward gaining more than losing. No assumptions on party size, will show groups.

8:56 - 10:17 - Downside of this system is you will go down sometimes (oh nooooo!); competitive players want it, and if it's not liked please give feedback. They want a 10/10 competitive experience as well. Changes can be made during season breaks.

10:18 - 11:20 - Competitive rewards?! No power gains, but "awesome" cosmetic rewards planned. Very cool customized "GOLDEN GUN SYSTEM"! Unlockable, best players will earn before others. Some will be top tier ONLY.

11:21 - 11:46 - More info soon, answering what questions they can. Excited for the future. Thanks.

H Y P E