This is straight wrong in a lot of cases but I agree with everything else.
IIRC there are bosses that need a certain sticker, or are extremely weak to 1 sticker, some mechanic like that.

I don't have the heart to go back and play it.
 
IIRC there are bosses that need a certain sticker, or are extremely weak to 1 sticker, some mechanic like that.

I don't have the heart to go back and play it.
There are but in later fights like with Bowser, Big Boo, and Petey you're pretty much required to use them if you want to win and even then they can still kill you if you aren't careful.
 
I'm saying even as its own games it's bad. I was listing complaints and you started comparing it to other games in the series
A game doesn't have to have interesting characters to make it a good game, you brought up the other paper mario games when you told me to go back and play them implying I'd have a reason to hate sticker star if I did so.
 
Things I like about Sticker Star:
Soundtrack
Visuals/graphics
Enemy Variety/personality
Strategy/Puzzle elements
Things I didn't like:
Farming special attacks
Permanent stat boosts had to be found on map, not earned in battle
Lack of significant characters (Kersti, Kamek, Wiggler/Flutter, and a ton of toads)
 
having to buy new attacks isn't bad wtf

battling gives you more money in order to buy those attacks, it does give you something.
and the boss thing which kyle already adressed.
whats the point of battles then. If you have attacks then just don't battle. The mechanics could work, but the only reason battles are even a thing is because people complaned about Super's lack of battles.

Battles are pointless and the game is built around battles.
 
whats the point of battles then. If you have attacks then just don't battle. The mechanics could work, but the only reason battles are even a thing is because people complaned about Super's lack of battles.

Battles are pointless and the game is built around battles.
You battle to get money so you can get more attacks. If you have attacks yes you should do battles because the money you get gets you more attacks than what you had. *Unless you use better stickers and end up buying shitty ones.*
 
You battle to get money so you can get more attacks. If you have attacks yes you should do battles because the money you get gets you more attacks than what you had. *Unless you use better stickers and end up buying shitty ones.*
Yea, you can do that, or

Don't battle. If you don't battle, you don't need attacks. When you don't need attacks, you don't need coins. When you don't need coins, you don't need to battle. It's shitty game design.
 
Yea, you can do that, or

Don't battle. If you don't battle, you don't need attacks. When you don't need attacks, you don't need coins. When you don't need coins, you don't need to battle. It's shitty game design.
But that sticker profit. I'll admit that was kinda shitty for them to do but I love the sticker gimmick, they could have done more with it.
 
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Yea, you can do that, or

Don't battle. If you don't battle, you don't need attacks. When you don't need attacks, you don't need coins. When you don't need coins, you don't need to battle. It's shitty game design.
If you're an obsessive type like me who wants to 100% the game then you have to battle at least 500 times and get thousands of coins in the process. The only reason I fought things in Sticker Star were to complete the banner challenges and because I'm the type of gamer who gets off on killing every last foe that so much as looks at me funny in strategy games.
 
I do that, especially in Fire Emblem and Pokemon.
I blame FE, Mario and Luigi Superstar Saga, and Earthbound in my childhood for making me this way. Their ridiculously powerful bosses encourage you to kill everything that moves or risk grinding for an hour.
 
oh my fucking gosh sboles you're not listening to me.

this game, on it's own. don't look at it as a paper mario game just look at it as it's own game.
It's not that bad.
When the game is a part of a series, of course most people are going to compare it to the rest of the series. Because it's a series.
Soundtrack is good, but I can't buy a game just because it has a good soundtrack.

They basically used the Beetlejuice NES gimmick. You have to buy attacks to beat the boss, but to do that you need cash and to get enough cash you have to fight mini bosses because basic enemies don't give you enough unless you wanted to grind. And those attacks are limited in use so you have to keep buying more, and that means fighting more mini bosses. It's just using the same formula as a farming simulator.
 
I blame FE, Mario and Luigi Superstar Saga, and Earthbound in my childhood for making me this way. Their ridiculously powerful bosses encourage you to kill everything that moves or risk grinding for an hour.
I love games that don't require grinding if you kill ALL the enemies in the road. I hate when games like Pokemon discourage it by making you overleveled, or when hardcore JRPGs make you grind forever. I like being on par with enemies. I hate being over/underleved.

Edit: Some people I talk to dont understand my fear of being overleved, but I think it takes away all the stratagey of stratagey rpgs, and I hate that.
 
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I must've been doing something different from you guys because I never had to buy attack stickers during Sticker Star. I only had to buy secret doors and things that was to lazy to go back and recollect like the fan and scissors. There's so many attack stickers plastered onto the environments that you can make do with what you find (especially with hidden areas that have the most OP stickers ever).
 
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When the game is a part of a series, of course most people are going to compare it to the rest of the series. Because it's a series.
Soundtrack is good, but I can't buy a game just because it has a good soundtrack.

They basically used the Beetlejuice NES gimmick. You have to buy attacks to beat the boss, but to do that you need cash and to get enough cash you have to fight mini bosses because basic enemies don't give you enough unless you wanted to grind. And those attacks are limited in use so you have to keep buying more, and that means fighting more mini bosses. It's just using the same formula as a farming simulator.
A flawed game with redeeming qualities doesn't make it a good game.

Nice post, chel.