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My biggest Issue with the Quickplay debate

When it comes to Quickplay I think the biggest hurdle when it comes to getting people to understand it is simply the fact that most never really experienced it.

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Remember we haven't had Quickplay for 10 years now, heck I started in 2018, two years after Casual was implemented. I'll get to why I'm pro Quickplay in spite of that later on ,but it is important to understand that because of this most players don't even understand what Quickplay is simply because most players never experienced it.

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You have to understand that you can't just explain Quickplay, because explaining can only do so much. It's like trying to explain to a child what a VHS is, like yeah you can do that and the child may understand a couple of things, but a child won't truly understand what it means to use a VHS alongside the benefits and flaws of it until you actually give that Child a VHS, and teach them how to use it.

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I think this is the biggest boundary that keeps the TF2 community from completley understanding the nuisance of Quickplay because its a system that has since long passed, and is something that either you never experienced or you only remember experiencing, which is concerning considering that Memories are flawed, and you are vulnerable to either thinking of an idealised version of the system or a flawed version of that system.

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To me in order to get a truly nuisance perspective of what Quickplay is a system you don't just have to rely on accounts of the System, but you have to experience it yourself, and while not perfect there are ways to at least semi experience it.

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This is mainly through Vanilla/Semi Vanilla Community Servers and Mods like TF2C or Team Comtress 2. Now keep in mind this admittedly isn't 100% perfect.

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The first issue is technically this isn't completley representative to what Quickplay is as a system, in fact it reflects more so on the Pre Quickplay era weirdly enough, basically before TF2 had any form of matchmaking and only relied on the server browser, but it's important to keep in mind that Quickplay if you look at it was just the server browser, only you had a button which took you to a random server, either that or you had another button which took you to a simplified server browser based on your settings. There is also the fact that Community Servers still perserve the main thing that Quickplay players want which is the ruleset.

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From what I heard Valve server rulesets are nearly identical to what we have even in modern Community Servers, and that is the kicker here, people who never experienced the Quickplay ruleset can still play them in Community Servers, and I think introducing them to Community Servers can greatly inform them on what the system offered, and give them a true perspective on what they want in a TF2 matchmaking system. Basically for me the best way to allow people to understand what Quickplay is as a system is to let them experience community servers, and let them form their own opinion. Weather or not they like it though is up to them which is what truly matters. Rather than telling them " be pro Quickplay" or " be anti Quickplay" you could let them try a community server and let them form their own opinion, and that's what's happened to me personally basically I wouldn't be pro Quickplay/ pro Community Server Ruleset / pro Server Browser only, if it werent for those experiences I had playing on TF2C and Castaway. Without these experiences I think I would remain indifferent to the whole situation, but experiencing it kinda gave me a perspective on what things were like.

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Now again this isn't the full experience especially since again this only accounts for the community server ruleset and nothing outside of that, but also this leads me to the second issue, and what I argubley think is the biggest barrier to entry which is their lack of accessibility.

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Basically saying "Oh go to Community Servers" isn't much of a viable solution because put it simply what servers can we even join to begin with? Like most Vanilla Community Servers are dead or dont use Vanilla rulesets, and its especially problematic if your from smaller regions like Asia or Oceana where it's basically a ghost town. Therefore if you really wanted to experience it, you either have to do your research and have the chance to find one of these servers, or you host your own server and find people to populate it with which as you can imagine is hard af. Not to mention there is kind of a monopoly to Community Servers, and 99.9% of the time their only held by Skial, Uncletopia, and Castaway, and even then these have their own problems. Point is there just isn't any servers we can join in order to truly experience this. This is not to mention mods like TF2C which while still somewhat active in NA or EU are straight up dead in Oceana and Asia, and Team Comtress 2 which only gets populated during playtests, and that doesn't even take into account the community within these servers which can vary, so not only do you have to even find a server, but you have to find a server you vibe with, which isn't always going to happen.

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But anyway assuming your willing to go through all of this find a server then I will tell you it is an enjoyable experience, and if you dont like it then hey more power to you. Again the point of me saying this I think it more so people can make more informed opinions on now just Quickplay but really just what players want from matchmaking in general, so yeah.

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Author: Exotic_Acanthaceae_9

http://www.reddit.com/r/tf2/comments/1u5d8pu/my_biggest_issue_with_the_quickplay_debate/