D3xus

Gore-Spattered Heavy
There's a lot of stuff that's gone on in jailbreak over the past few decades (re: months) that needs to be fixed or remedied in some way that doesn't directly pertain to the rules that have already been remedied. This is more logistical stuff that doesn't fall into a rule category that pertain to the server itself. Because this deals with many issues instead of one central issue, they can be voted upon individually based on your preference or knowledge of the relevant manner.

This will also be broken down into two sections: server suggestions and bug fixes. They're distinct in that suggestions are personal opinions for the betterment of the server that are fueled by experience and concerns/statements relayed to me by server regulars, while bug fixes are objective and are more literal in that they are observations of technical things that need to be fixed for everyone's enjoyment, not the opinions of myself or a few other people.

You may or may not need an English lesson to undert

So let's begin with the easy stuff...

Bug Fixes
/hat glitch

If you use the /hat donation/AP command near the beginning of the round, you will respawn but will die immediately after respawning. This doesn't apply to the /trail command, but only the /hat command. Can we get this fixed? I've had to respawn myself and other people who used the command at the beginning of the round.

Slay-on-spawn glitch
I know that the slay-on-spawn was added after adding Snowball to the map rotation, but it's rather irritating to be killed after respawning on round start every. Single. Time. As soon as the round begins, a lot of corpses and weapons drop to the ground, and it skews the K/D ratio of every player. There's no way to avoid it. Can this be remedied so players aren't killed at the start of rounds?

Saxton Hale Weapon Stats
All weapons were given the attributes and statistics of their Saxton Hale counterparts, from what I have observed, when the nature of jailbreak is not like Saxton Hale at all. Examples include:
  • Rocket Launchers minicrit airborne enemies
  • Crusader's Crossbow causes the shooter to gain uber upon enemy hit
  • Flare Gun has increased self-damage force
  • Gloves of Running Urgently has no mark for death
Among other things. Can we have these changes reverted so the weapon attributes were what they were originally? (Excluding spy backstabs, which shouldn't crit at all. It was like this before, and it should stay like this, along with the Gunslinger and Ullapool Caber being banned outright and Medigun ubercharge being Quick Fix-esque).

Fix Arena areas on all maps (thank you @Heavykiin )
Minor thing for a mapper to do, but a lot of minigames are broken, namely arena across every current map except for Minecart. Other broken minigames are Russian Roulette in Casuarina, Dodgeball in MLCastle, Bumble Beam in MLCastle, Soccer on all maps (I think the last three have to do with there being no collisions on the entire server, the "enable collisions" button doesn't work).
Suggestions
Add more maps
We've had the same maps in the rotation for a very, very long time; with the exception of the recent addition of Snowball (which has its own problems that I'll discuss shortly), I'd like to propose to add more maps to the rotation, including:
  • jb_wtc_b8 - This is a rather small but fun map in the likeness of the World Trade Center. The coolest thing is an elevator that goes from the "ground" floor, where spawn & cells are, to the roof with soccer, jump rope (sweeper), and more. It's reminiscent of hopjb a little bit.
  • jb_fuckzz_final_v11 - The name of the map is misleading; all of the games and elements I tried out worked and were rather ingenious in nature. It's about the same size as minecart.
  • jb_legojail_b1 - The main area is a little scrunched, but everything about this map looks amazing. Lots of fun minigames and activities to do.
  • ba_jail_wip_a6v4 - The name implies it's work in progress, but it's anything but. A huge map on the outside with all of the minigames in-house. The only real avenue to get to this huge outside easily is by walking right in front of the armory. I happened to really like it; lots of fun stuff.
All of these maps, and more, can be downloaded from here. Most of them work out of the box from what I can tell. Might need some testing on the server itself to fix stuff. I've looked at other maps on that list, but those four stuck out the most. There are also a lot of other maps on this page.

Remove Snowball & Chierten from the rotation
Snowball is just a completely broken map. Half of the games do not work, the lighting is (still) weird, the map is far too big and open to manage a red team of 15+ people, and it seems to have been very haphazardly developed. It's just not a fun map.

For Chierten, we never go to that map and it's also far too big to do much of anything. I like some parts of it, but it's the least visited map on the server from what I've experienced.

Add maximum time limit for maps
We can sometimes have the server spend over two hours on the exact same map. I like having variety between the different maps; it shakes things up. Can we only keep the "Extend Map" option when voting for a new map for a certain maximum time limit (say 60-80 minutes)?

Unban Hide and Seek
Hide and Seek is a relatively harmless game if done right. All the reds get the chance to hide. They get frozen after a certain point. The last alive gets LR. I can't say why this was banned before, but I think this is a good opportunity to be unbanned.

I hope this makes sense and that we can have some of these things become reality.

 
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If you guys want to discuss removing jailbreak, it should be in another thread. Which is why I don't like these threads that have 10 different suggestions in them, they tend to go off topic.

It was only in the past 2 weeks that jailbreak has been especially dead. Before that it reached 20+ players every single day. There is also nothing I can think of to replace it with so it stays for now.

As far as I am concerned there are no plugin changes that need to be made.
 
If you guys want to discuss removing jailbreak, it should be in another thread. Which is why I don't like these threads that have 10 different suggestions in them, they tend to go off topic.

It was only in the past 2 weeks that jailbreak has been especially dead. Before that it reached 20+ players every single day. There is also nothing I can think of to replace it with so it stays for now.

As far as I am concerned there are no plugin changes that need to be made.

What about the new maps? Adding new maps would encourage activity and more players. The two that we thought were the best were jb_fuckzz_final_v11 and legojail.

Last two weeks were holidays, and now we're going into finals for people in university. That explains the recent inactivity. But I'm done for the semester in two weeks.

Also, the /hat command is broken now. Using it won't let the unusual effect reappear on respawn (or in the five second before a round begins).
 
That doesn't really explain the inactivity. People going on holidays resulted in a population increase for every other server.

If you want to add maps it should be in a seperate thread and not in this "mega" thread.

If the hat doesn't appear on respawn then there's nothing I can do to fix it.