OmegaMalkior

Notably Dangerous Demo-Knight
Contributor
Hello, thank you for the inclusion on bhop on the skial surf server. A lot of people have taken into enjoyment on it. Not 100% everyone on Skial surf, but demand for it was there and now it's here. However, there is one thing both enjoyers from bhop and dislikers on it can almost all agree on:

Market Gardening Soldiers have received a huge buff from bhop that people would enjoy being gone from it.

Explanation: for a Market Garden to hit a crit, you must land the hit airborne for it to work on enemies and not interrupt your airborne state. On native TF2 there is a very strict time where you can land a "bhop" that will make you jump from a landing while still preserving your original airborne state. However, now with the new added way of bhopping, the way the plugin works on Skial is that it's preserving your aerial state so you can build up speed when bhopping. So subsequently, market gardeners can just bhop and always preserve their crits effectively, causing this to be a huge buff for them. People do not like this, not even actual mains of market gardening soldiers.


Proposed Solution: Make the Market Gardener use the previous Skial scrollhop/spacebar bhop timing or something similar to it to preserve crits upon a bhop inputted by Skial's plugin or vscript, while also preserving the original native vanilla TF2 bhop (very strict timing on it) Market Garden crit to remain alongside the current input implementation Skial bhop has right now (auto-hop).


Everyone would be happy with this solution in regards to bhopping with market gardening overall on Skial surf with emphasis that the class/weapon can retain similar difficulty of market gardening as it always has been on TF2 or at least as close enough to that as possible.

Disclaimer: I personally would prefer bhop's current input implementation to stay as is currently now, and wouldn't like to see it become back into scrollhop/spacebar hop which is why I made this suggestion post as is.

Cheers
 
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I need you as a seasoned veteran and forum moderator to understand that you've given the class with insane vertical mobility a horizontal mobility buff, which doesn't sound like much in practice but because bhopping allows for infinte momentum generation you end up instantly killing anyone you bump into and gaining the velocity to do so takes mere seconds and makes you effectively untouchable to melee, regardless of circumstance.

When fighting bhop-trolldier, they:
1. Can reach health packs after taking a single hit of damage before you can land the second hit.
2. Preserve market garden crits indefinitely, all you have to do is hold spacebar --> unlimited crits.
3. Acquire a level of mobility so insane TF2's interp breaks and trolldier is effectively unkillable unless they're bad at trolldier.
4. Instantly kill you using velocity-based damage, and reach you from the other side of the map in under a second; no time to react.
So, what was already a fair challenge to fight now has become so undeniably broken, the only solution is to nerf the way the subclass interacts with the new bhop plugin.

Skial, please fix. <3