Ass Inspector

Mildly Menacing Medic
Nowdays, the amount of incompetence and stupidity in ze is so high that it feels unreal. The 2 main reasons why this is a persistent problem is:
1. The quality of teams has drop to 0, making any map with minimal reading comprehension and teamwork impossible
2. Complete incompetence regading new ppl in the game regarding
A) 0 interest in helping the team and the only shit they provide is doorhugging the door even if it explodes when it opens (korea s2)
B) Regarding the item usage, they take the items with 0 idea of what they do and how to use them, taking the item as unusable or worst case scenarios is that the item user pops it in a horrible situation killing the team in the process (wind or grav items)

First with the leader role (not the one we have but a new type of role like the ones you can buy on the skial shop ingame). This could work similar to the css counterpart of ze, having this role could improve in several ways:
1. Having leaders that know how to play the game in general and lead through all the map, making the quality of leaders get really high
2. Preventing a random to get the role and being a nuisance instead of helping the team (if this one is way too hars, the solution could be making the leader roles only needing 3 vl while the non leader role needs the usual 5)
With this new role i want to proposed the idea of making the leader unmuteable by the skial command and having dictator by default (leader can turn off dictator at any time), i proposed it before and it was rejected bcs the chance of someone getting leader and being more a griefer than a leader. But thanks to the leader role being obtainable only by requesting on the website, this is no longer an issue and could potentially be consider as a good idea.

Then there is the item role. The amount of times a random with 300 ping and 0 knowledge in english taking the item and being a complete nuisance are so many that its impossible to count the times the situation has happened. With this new role, the quality of runs can improve in a massive way by:
1. Being the same as the leader role regarding the how you obtain them, only ones who have proof about their skill regarding item usage can take them. Leaving those without the role the same as a muted one (they cant take the items)
2. Making griefing with items almost impossible bcs the ones with the role have proof that they will certainly help the team
This could be a really harsh añternative bcs of how restrictive new ppl will feel, but at this point, the incompetence in the server is so high that shit like this has to be considered. As i said, these roles could be obtainable like the css counterpart or like the admin application, only ppl who have proven evidence on their skill and knowledge of the game could get the roles.
 
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It would not be good for the gamemode at all to lock major parts of it behind a credit paywall.
As i said here, work similar to css counterpart/admin application
screenie.png
 
+1 on the leader role part, but for the item role im not so sure about it. New players should be able to learn how to use items like everyone else did and the issue with people picking up items and not knowing them could be solved with active admins giving these players a temporary gag or there being an option in the votemenu to etransfer items or gag players for a longer period of time
 
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Another thing that should be added is a list of people who have what items on the right side of the screen. A lot of people pick up an item and either don't know what it is (which is readily explainable) or don't even realize they do have it. This results in some confusion/frustration/delay, resulting in either team loss or heated gamer moments.
 
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+1 on the leader role part, but for the item role im not so sure about it. New players should be able to learn how to use items like everyone else did and the issue with people picking up items and not knowing them could be solved with active admins giving these players a temporary gag or there being an option in the votemenu to etransfer items or gag players for a longer period of time
This could be the 6434th time we ask for entwatch so leaders have full knowledge of items but we know someone doesnt want to add it to ze
 
+1

A good leader is able to demonstrate knowledge of the map and its intricacies as well as the proper positioning for a successful team win.
 
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+1 on the leader role part, but for the item role im not so sure about it. New players should be able to learn how to use items like everyone else did and the issue with people picking up items and not knowing them could be solved with active admins giving these players a temporary gag or there being an option in the votemenu to etransfer items or gag players for a longer period of time
It's that many leaders has stopped trying to teach these new people how to use their items, the exceptions to these are noob a particle, and freedvoid.
 
thats not the point, the point is people who know the map will get leader easier instead of server dying when no capable leaders
I dislike how leader works now, i remember when you could do a simple command and now you could lead, now in the present, you have to be a part of a "election" just to get leader, although it might have worked in other servers like in CS, TF2 is filled with these "ZE kids" that aren't even aware of the command, most of the time you get left off at 4/5, 3/5 before you rtv off.
 
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If leader roles came into existence would it be possible to hide the ability to start difficulty votes behind a leader role?
Big if, for sure, but it's an idea that's been racking in my head for a little bit.
 
If leader roles came into existence would it be possible to hide the ability to start difficulty votes behind a leader role?
Big if, for sure, but it's an idea that's been racking in my head for a little bit.
I like this idea alot and would defo help if it was implemented. Either if its while playing on casual and a zombie makes it normal so they can win easier or if they switch it to casual because they think its funny. Or if leaders votes are easier to win, for example vote restart would take 35% yes votes for a leaders who votes for it.
 
If leader roles came into existence would it be possible to hide the ability to start difficulty votes behind a leader role?
Big if, for sure, but it's an idea that's been racking in my head for a little bit.
Hard disagree. The leader is not god of the server.
 
Hard disagree. The leader is not god of the server.
lol come on dude. The idea is so you don't have randoms sabotaging runs by forcing normal mode votes so they can win as zombie. If we need to keep a run on casual we have to force the mode vote on cooldown to prevent this, and you had an incident where you reported someone cuz you thought doing that was vote abuse. If anything this would at least clear up that confusion.

This also wouldn't stop the server from starting casual votes if the servers getting railed on normal. What do you mean "god of the server" lol.
 
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lol come on dude. The idea is so you don't have randoms sabotaging runs by forcing normal mode votes so they can win as zombie. If we need to keep a run on casual we have to force the mode vote on cooldown to prevent this, and you had an incident where you reported someone cuz you thought doing that was vote abuse. If anything this would at least clear up that confusion.

This also wouldn't stop the server from starting casual votes if the servers getting railed on normal. What do you mean "god of the server" lol.
this guy has a point in that, leader role can start the vote for the difficulty mode so it doesnt happen like rn where a certain monkey was 24/7 voting to change to normal