Yuki Nagato
Uncharitable Spy
I have just been on some server called "UberMe!" that had a very interesting feature during the humiliation phase...you could see friendly players through the wall. Although what the hell the point of it during that is I've no idea.
One of the things TF2 lacks is a mini map, which makes coordination very difficult. However, if you can see every friendly on your team it should greatly improve tactics and teamwork. For example you would know if tunnels where safe on Dustbowl, instead of having to ask if the engies had took them yet. You could see someone had built a tele in the enemy intel without the engy having to tell you 10 times. If you see an enemy scout running to intel you know if anyone is there to deal with him or whether to chase him. Also, seeing no friendlies are ahead of you and knowing you're basically the front line should make you a lot more cautious on attack and wait for backup.
If some people find it distracting then it could have an option to be disabled on their client, but I think this could really improve teamwork and encourage better tactical play especially on cp maps that suffer from people unwilling to push. Seeing that backup is in front of them could easily change that.
One of the things TF2 lacks is a mini map, which makes coordination very difficult. However, if you can see every friendly on your team it should greatly improve tactics and teamwork. For example you would know if tunnels where safe on Dustbowl, instead of having to ask if the engies had took them yet. You could see someone had built a tele in the enemy intel without the engy having to tell you 10 times. If you see an enemy scout running to intel you know if anyone is there to deal with him or whether to chase him. Also, seeing no friendlies are ahead of you and knowing you're basically the front line should make you a lot more cautious on attack and wait for backup.
If some people find it distracting then it could have an option to be disabled on their client, but I think this could really improve teamwork and encourage better tactical play especially on cp maps that suffer from people unwilling to push. Seeing that backup is in front of them could easily change that.
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