Thanks! Any form of love is appreciated
This was actually really good.
However the workshop item could of used a bit more work, but overall it was good.
You should have seen how it looked with the fully detailed body parts on higher detail!
There's a
big limitation with workshop submissions. The compiler will only accepts hats/misc with 1400 triangles/polys. Anything more than that, and you can't even submit the item!So you can't make an item as smooth as you want, especially one with so much details such as ours. I ahve to give props to our modeller Rain* for tackling the challenge.
Weapons have a much more generous amount of triangles at up to 6k tris/polys.
Here's an early model of the item with about 8.5k triangles by Rain* (we had to cut this down to 1.4k!):
Here's a concept art by Hieronymus7z:
As you can see, the original design/model was wayyyyy smoother, supposed to be wayyyyyy bigger, had like 5 body parts, originally with a sculpt of Zephaniah Mann, and took up a ridiculous amount of triangles.
In order for the item to be accepted we needed to decrease the size drastically, remove extras like Zeph Mann face (I cried when we had to, but c'est la vie) and make the original "smooth" design rougher to bring it down to the magical 1400 tri limit.
If it weren't for that limit, you'd be seeing a full Zeph Mann sculpt, with detailed rope design, and more detailed body parts, Hope this was informative :)