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Can I get an lol for this kid who said that everyone in the Skial MVM should be kicked if they don't donate?
Ask and you shall receive.
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because the solemn vow sucks

and its not as useful as the ubersaw
Brings me to the same problem as my chained Heavy loadout. Ubersaw is just too much of the obvious choice. It all boils down to Primary weapon choice (which you shouldn't have to use if you're well protected) I would say Overdose for the utility, although it's hardly noticeable (both the damage difference and speed boost)
 
I tend to use the medieval medic set with kritz. Generally I find very good pockets who can handle a kritz better than an uber. And the ability to heal teammates at long range without exposing myself to harm is a must.

Third stage of dustbowl on blu for example. Red likes to hide sentries inside the loading dock and make a bit of a no mans land between the wall and the point. Often times teammates can make it to the point but they're badly wounded and I won't be able to reach them with medigun. Crossbow to the rescue.

Large group of hurt teammates? Pull out your amputation and taunt. I consider that one of the best sets in tf2.
 
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Unless the other team has pyros that are airblasting me everywhere, (a rarity) I keep my medic alive. Just turn around every few seconds and check on him. Not that hard.
 
Do you ever even try to say anything productive?

Can I get an lol for this kid who said that everyone in the Skial MVM should be kicked if they don't donate?
Click on the name, Profile Page, then Postings and there you can find the answer to your question.

And while you're there you can quote me on the second part too, but I understand making up lies about others to get a little sympathy is the only viable option for someone as retarded and hopeless as you.

its hard when you have shitty pockets all the time and people dont defend their medics
>implying people actually protect their medics in public servers
That's what I meant but why type when we have cool emoticons to use? : )
 
Use overdose on larger maps, such as most payload maps, where the slight speed boost will make a slight difference (not much) and on smaller maps such as koth, go with stock syringe, the extra damage from the needles will be more useful than the movement gained. on smaller maps, you will have no extra speed by the time you reach the 'battlefield'
medigun / kritz is dependant firstly on map, more uber on payload for example where you need to be gaining ground all the time, and more kritz on koth where it is more a death match type fight.
I would recommend the ubersaw, medic doesnt do hardly any melee (not if you want to live) but when you do it is good to get that 25% uber from it. only switch to vita if you find you are dying a lot and have say 4-5 deaths without reaching a charge. only ever melee when you need to, always try and avoid a hand to hand, keep a distance between you and your enemy and use needles to aid your escape in dire situations.. never ever melee a spy, you will not win, they have the advantage, you may get a kill 1/100 times, but its not worth the risk. never chase an enemy while alone as medic, even if you know they have 1 hp, always run away.
 
The sets I see the best medics use are Overdose/Ubersaw or Crossbow/Amputator. Generally, Medics use the Standard Medigun on Offence and Kritzkreig on Defence, but if you have other medics on the team, you could communicate with them and work out who carries what medigun because most of the time, both types of uber are needed.
I personally prefer the Overdose set because you can run away slightly faster if your medic buddy dies. Sometimes, when my medic takes out his ubersaw, hits a spy and comes back with an available uber, it's can be pretty game-changing. Also, sometimes on defence, me and my medic push so far that we encounter enemy Snipers; as the medic, you should run ahead and hit the sniper with your ubersaw while your medic buddy stands guard (maybe even go for the taunt kill if it's extra safe) so you could build an uber faster.
 
I think the most important thing to learn about medic is learning when to not follow your healing target and to have the constant urge to overheal anyone nearby you if nobody's taking damage. Also, turn on health notifications. I generally leave mine at 50% health. It helps sort out the idiots that just scream medic because they either feel like they need a personal medic for their genius plans or the ones that just like to push the button because they need a constant reminder that their brain is still functioning in the capacity that they can still understand on how to interact with the game in some fashion.

Oh, and I'm completely speaking out of no comp experience ever. I suppose a lot of problems go away in comp...for the most part...maybe...

Honestly though, being pub medic is more interesting and skill based than comp I think; because you have to babysit idiots who like to be the lone wolf heroes.

Anyways, a lot of beginner medics think they'll just stick the beam on the heavy and win. Fact is, most of the time you should be healing 2-3 other people. The more people you have on your team alive, the better. Which brings me to a point. The Quick-Fix. This is one of the most underrated medi-guns because people often don't use it properly. The Uber on the Quick Fix should be used on more than one person. A heap of people, to be precise. A quick fix user should always be the second/third medic, however. Quick Fix medics are there to top off anyone who is damaged quickly so they can return to the battlefield quickly. Not to mention the secondary function of mobility. Scouts, Soldiers, and Demomen paired with a good plan and QF medic are good for ninja-capping flags. (You rocket/grenade jump with the target in case you were unawares.)

Why am I harping about the quickfix? Because nobody ever does.
 
Not sure if this should be in "Competitive" or not, but Im wondering if my current medic loadout is okay.

Stock Syringe gun/crossbow (depends on map/attacking/defending ect.)
Stock Medi Gun
Ubersaw/Vitasaw (depends on attacking/defending/situational ect.)

And some tips on how to medic with said loadout? I'll be returning to tf2 shortly and it'd be nice to have some help beforehand.

This isn't EVE Online, 'fitting' a character shouldn't cause so much stress! Just tinker around, find what works for you for the given situation and enjoy. It is afterall, a GAME... If you're not having fun then why are you playing? Anyhow, I constantly hear the whining of xyz is overpowered, yzx is crappy...yanno what? They can all serve a purpose in a given situation and with particular play styles. Find which you like for how you like to play and what your team needs and how THEY are playing WITH you.
 
I have notifications set to 90% but what you got to remember is to build chargs as fast as poss no matter what gun you are using. anyone not overhealed should be buffed where you can, this included snipers and spys.
comp is definitely more complex and difficult as medic, for one class limits play an important role in decision making and strategy.
quick fix is ok in pub play and can def be used well with a good solly or scout, demo is not so productive however, but it really has no place in comp.
 
Medic is one of those classes you play by ear. If you find a lot of teammates who don't bother protecting you and just want free heals (95% of them do that), then you'll want to go more defensive as Medic with maybe a Blutsauger and a Kreig.