The Duke here!(Mr. Spaps) ♥
But I've my own suggestion and a start(my first boss), I've just made my own boss, I'd like to see it here basic, easy to understand, but for me my current problem is that it needs testing to see if it works well or is in need of balancing and whatnot. ♥
INTRODUCTION
Mr. Spaps! Finally fed up with contributing(and often times) enforcing to the status quo of 2fort's team deathmatch he decided to dedicate his entire existence to destroying what he sees as his best chance of forcing a total domination of the Freak Fortress World and of the Fortress Universe once and for all!
Do not be fooled! He is not a one man army! He has built many clones for this purpose all of them posses his strength and goals in mind, mere puppets they are! Never working in groups as he prefers it(ironic)! Regardless of his clones there are plenty who are sympathetic to his goals or share an interest in ruining the fun for others!
He is responsible for using the previously overpowered Zombie Medic ability with others killing many runs in ze_minecraft_adventure before skial balanced Zombie Medic! He is a genuine sadist!
He must be stopped!
STATS
Class: Medic
Health: (((810+n)*n)^1.04)
Rage dist. and Damage threshold: 3500 and 3750
Max speed: 355
Weapon of choice: Freedom Staff
Materialized Weapon on rage: Syringe gun if in a gmod video this would be a bunch of lasers being fired off.
ABILITY
DEEP DESPAIR: When Mr. Spaps has had enough he will affect telepathically all enemies or allies in a large distance with a glimpse of his own knowledge and desires to petrify all enemies and sentries in a decent distance for around 5 1/2 seconds. Is invulnerable for 4 1/2 seconds. Gains a temporary syringe gun that does a little more damage to sentries that cannot be reloaded, I hope!
Jump cooldown a bit extended to see if he's not too unbalanced.
I've been learning from Spookmasters tutorial, more so than this being a low effort attempt it really did make me work for it and I really think it has a chance of being added, my own fingers crossed!
Spookmaster's Tutorial
Link to drive folder with boss model, materials, sounds and cfg ready
Now he doesn't explain how to even load these things into a server, I HOPE that really isn't an issue for any of you guys, can't imagine what a pain it can be to revise or even having to fix something that went awry for the community from time to time. Thank you for reading this by the way.
And yes, this is me exaggerated to the extreme.
But I've my own suggestion and a start(my first boss), I've just made my own boss, I'd like to see it here basic, easy to understand, but for me my current problem is that it needs testing to see if it works well or is in need of balancing and whatnot. ♥
INTRODUCTION
Mr. Spaps! Finally fed up with contributing(and often times) enforcing to the status quo of 2fort's team deathmatch he decided to dedicate his entire existence to destroying what he sees as his best chance of forcing a total domination of the Freak Fortress World and of the Fortress Universe once and for all!
Do not be fooled! He is not a one man army! He has built many clones for this purpose all of them posses his strength and goals in mind, mere puppets they are! Never working in groups as he prefers it(ironic)! Regardless of his clones there are plenty who are sympathetic to his goals or share an interest in ruining the fun for others!
He is responsible for using the previously overpowered Zombie Medic ability with others killing many runs in ze_minecraft_adventure before skial balanced Zombie Medic! He is a genuine sadist!
He must be stopped!
STATS
Class: Medic
Health: (((810+n)*n)^1.04)
Rage dist. and Damage threshold: 3500 and 3750
Max speed: 355
Weapon of choice: Freedom Staff
Materialized Weapon on rage: Syringe gun if in a gmod video this would be a bunch of lasers being fired off.
ABILITY
DEEP DESPAIR: When Mr. Spaps has had enough he will affect telepathically all enemies or allies in a large distance with a glimpse of his own knowledge and desires to petrify all enemies and sentries in a decent distance for around 5 1/2 seconds. Is invulnerable for 4 1/2 seconds. Gains a temporary syringe gun that does a little more damage to sentries that cannot be reloaded, I hope!
Jump cooldown a bit extended to see if he's not too unbalanced.
I've been learning from Spookmasters tutorial, more so than this being a low effort attempt it really did make me work for it and I really think it has a chance of being added, my own fingers crossed!
Spookmaster's Tutorial
Link to drive folder with boss model, materials, sounds and cfg ready
Now he doesn't explain how to even load these things into a server, I HOPE that really isn't an issue for any of you guys, can't imagine what a pain it can be to revise or even having to fix something that went awry for the community from time to time. Thank you for reading this by the way.
And yes, this is me exaggerated to the extreme.