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You're not supposed to be allowed to build sentries in spawn so this is an exploit. But we allow this for some reason but not burning through the gate as Pyro

Have you not played cp_steel? There is a huge area in which the enemy cannot enter, in which buildings can be placed.

And yes, the burning through the gate is an understandable exploit, as you shouldn't be able to hurt the enemy before the round begins.
 
Have you not played cp_steel? There is a huge area in which the enemy cannot enter, in which buildings can be placed.

And yes, the burning through the gate is an understandable exploit, as you shouldn't be able to hurt the enemy before the round begins.

As I understand all of the reasons why burning through the gate is bannable, it still remains that standing that close to the gate on startup is one of the dumbest ideas ever.
 
http://wiki.teamfortress.com/wiki/Exploits

Its in that list. Not only that but you have to go to extra lengths to acually build the sentry in the spawn doorway in terms of actually finding the spot to place the thing. It only works at a certain angle and if you are crouching I believe. This would lead me to believe that this was not an intended build spot. Not only that but if you build anything there you cannot freely move it without being ever so careful because the spawn will automatically destroy it. Thirdly and finally I dont think valve would intend for players to build there if they could build an exit and allow spies to teleport into spawn.

The act of building there is an exploit plain and simple but it has been determined as mainly harmless except in cases of teleporter exits by the admin staff so, exploit or not, its a moot point anyways.
The funny thing is they patched the building in badwater blue spawn area by making the building explode when you try and move them, I don't understand why they didn't make it so you couldn't build there..
 
As I understand all of the reasons why burning through the gate is bannable, it still remains that standing that close to the gate on startup is one of the dumbest ideas ever.
I don't ban people for burning through the gates unless someone say's something i.e. complains, then they will get a warning to stop doing it. I find it an absolutely ridiculous thing to ban for.
 
The funny thing is they patched the building in badwater blue spawn area by making the building explode when you try and move them, I don't understand why they didn't make it so you couldn't build there..

IMO it should just be part of the map. However, then you'll have engineers with lvl 3s on offense. That would help the initial push a shit ton.
 
I don't ban people for burning through the gates unless someone say's something i.e. complains, then they will get a warning to stop doing it. I find it an absolutely ridiculous thing to ban for.

I just slay the person right when the round starts. with a message "stop burning through the gate"

people don't like their kdr messing up, they stop real quickly.
 
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The funny thing is they patched the building in badwater blue spawn area by making the building explode when you try and move them, I don't understand why they didn't make it so you couldn't build there..

You have to be very careful and there's a certain way to do it but you can still move the buildings I think.
 
You have to be very careful and there's a certain way to do it but you can still move the buildings I think.

If you step out of spawn, turn to face the building, then you can pick it up, but if you take it back into spawn it gets destroyed.
 
You have to be very careful and there's a certain way to do it but you can still move the buildings I think.
You can move them after a while, not sure on the actual circumstances or requirements - but it is after a good time, it might even be after first is capped, I really don't know, all I know is yeah, I have moved them before, providing they live long enough and red hasn't got a half decent demo that stick's up that door right from go.
 
Cool, so its based on player location.

Player location and not building location. If the game senses that the player is on a 'no build zone' and is carrying a building, then it auto destroys it. It is mainly to keep engies from building level 3s, then waiting for the spam to subside, then move the building up.

You can move them after a while, not sure on the actual circumstances or requirements - but it is after a good time, it might even be after first is capped, I really don't know, all I know is yeah, I have moved them before, providing they live long enough and red hasn't got a half decent demo that stick's up that door right from go.

Off topic, but my friend off classes demo, and stickying the two doors on the right is guaranteed to kill someone every time.
 
An exploit is 'a bug or unintended feature of gameplay that is deliberately and knowingly used by the player to gain an advantage'

The use of func_nobuild is used when the authority (for example the mapmaker, those that pick the rules for a tf2 competitive battle or those that has the license for the actual game) believe that certain places on the map are not suitable to build buildings on; making them unintended features for the authority. Using func_nobuild is not a requirement unless told otherwise by the authority. Being able to build in spawn is not an exploit if the authority makes it an intended feature.

the common group of TF2's mapmakers (and Valve included) have pretty much decided, but without an official requirement, that the spawn room itself should never be intended for players to build in (with exceptions, because different authorities believes in different intentions). But the room outside the actual spawn room, but not beyond the gates have proven to be a very diverse choice if players can build or not. A lot of maps got space where it's possible to build for the attacking team, even Valve got a few maps that has that.

Saying that this IS an exploit is wrong, because the ability to build inside the spawn is entirely dependable on the conditions given by the authority.


So you're saying valve patches all these places in spawn to not build buildings in there but it was intended to be buildable there in the first place?