Dolan Trump
Somewhat Threatening Sniper
I like this map, but I do have some suggestions for it, based on repeated playthroughs and other player's opinions:
- Increase trigger_hurt damage on death doors. It's very easy for spies to rush the map using cloak to soak up the damage, making it too fast-paced for Hale to handle. I would suggest significantly upping the amount of damage dealt (equivalent to however much the doors in Office or Cocainum do) to discourage this.
- Tweak Asgore's Speed. Many players never see this deathwall because the map is so fast-paced. At best he'll reach about halfway through the first hall by the time runners reach the end of the map. I suggest either increasing his speed, making him spawn earlier, or doing things like the above to slow RED enough for him to actually be a threat.
- Make Genocide winnable. At the moment, this minigame does not actually end, only ceasing when RED dies, the timer stalls out or Hale intentionally throws the match. As a result, it is impossible for RED to win. Many players like to grief by making a mad dash for it before anyone else can choose another option (sweeper or instant win). Unless it's supposed to be unwinnable on purpose, tweak it so that a trigger_hurt activates in Hale's room after a certain amount of time, killing him (like in the Easy room on Simpsons).