kirb
Uncharitable Spy
Posting this here in case someone shares the same sentiment
There are worse maps in Deathrun, sure, but this one easily takes the cake with how much people nominate it every single time.
I'm gonna list every single thing thing that makes this map unenjoyable, I hope this also serves as an example of what NOT to make while creating a Deathrun map because jesus christ.
Where to start...
-This is just my opinion but this map is very long and boring, and aesthetically it's very bland.
-A good number of the traps have an AoE the size and shape of a football field which makes avoiding the traps near impossible unless you sacrifice, which leads to the next problem:
-No one wants to go through an unavoidable trap which leads to stalling so now the game gets slowed down to a crawl until the motivator catches up to them, in which case they're already dead.
When you enable trimping, the problems gets worse.
-There are a bunch of people that only play this map for trimping (aka getting to Hale's room). This means the more demos there are, the more you people you lose on the red team.
-Demos activate traps and kill you, which means that not only you have less players on your team, the demos become an active liability because they're doing Hale's job for free. In a full server, you'd usually have around 20 runners and 6+ activators. Dealing with one activator on this map is bad enough, now you're dealing with multiple of them with each guarding a different trap.
-Demos get really toxic when you don't enable trimp and some of them just send you death threats. I have not seen a more unbearable group of people than the demos that play on this map.
In case you couldn't already tell, I don't like this map. Have a nice day.
There are worse maps in Deathrun, sure, but this one easily takes the cake with how much people nominate it every single time.
I'm gonna list every single thing thing that makes this map unenjoyable, I hope this also serves as an example of what NOT to make while creating a Deathrun map because jesus christ.
Where to start...
-This is just my opinion but this map is very long and boring, and aesthetically it's very bland.
-A good number of the traps have an AoE the size and shape of a football field which makes avoiding the traps near impossible unless you sacrifice, which leads to the next problem:
-No one wants to go through an unavoidable trap which leads to stalling so now the game gets slowed down to a crawl until the motivator catches up to them, in which case they're already dead.
When you enable trimping, the problems gets worse.
-There are a bunch of people that only play this map for trimping (aka getting to Hale's room). This means the more demos there are, the more you people you lose on the red team.
-Demos activate traps and kill you, which means that not only you have less players on your team, the demos become an active liability because they're doing Hale's job for free. In a full server, you'd usually have around 20 runners and 6+ activators. Dealing with one activator on this map is bad enough, now you're dealing with multiple of them with each guarding a different trap.
-Demos get really toxic when you don't enable trimp and some of them just send you death threats. I have not seen a more unbearable group of people than the demos that play on this map.
In case you couldn't already tell, I don't like this map. Have a nice day.