james bond

Somewhat Threatening Sniper
This map has many problems on it and its creator has explicitly stated they're not interested in coming back to the map to fix them. Without these issues being fixed, the map can be exploited every time it's picked.

Major game-breaking bugs:

- The motivator often breaks by activating too early or getting stuck in walls.
- The motivator can be avoided easily, stalling out games.
- In the subway station standing in a specific spot can cause the instakill laser to get stuck and be undodgeable. I've only seen this happen once but it could potentially be recreated.
- At the start, there is a parkour section which can be griefed by standing on a specific spot on a disappearing platform. This is easy to do and only makes players attempting to play the map frustrated.
- Through a secret, a teleport and the motivator can be avoided entirely, making the map stall until the timer runs out or a voteslay occurs. The secret isn't available every round, but it can still break the map when it is.

Other minor problems:
- The freerun button doesn't disable one trap, letting Hale activate it without consequence.
- The Simon Says minigame drags on for far too long with a competent Hale, often resulting in a stalemate where neither side wins.
- The Breaking Point minigame is essentially Russian roulette with no player input, often just wasting time with a predetermined outcome.
- Latespawning during any minigame will cause them to break since the player who spawned isn't teleported.
- There are spots where players can get stuck, such as in the construction area (on the edge of a container/inside of the ambulance).

TL;DR There are many issues with this map, some major, that aren't being updated. This map isn't a good one to keep in rotation in its current state.
 
>he doesn't know the nuking of entire sections when a motivator passes through all sections
I am aware of this, but as mentioned before this can be dodged due to a bug with a secret on the map which takes the player outside of the main area.
 
Creator of the map here, yes I actually stopped working on the map for a very long time and I can clearly say I will wont develop this map anymore since is turned into spaghetti mess. I also doubt if I gonna remake the map, I sort of lost interest of playing TF2 too. However as I know it is possible to fix my map using "strippers" or maybe TF2's recent feature "VScripts"???

Thats the all things I can say, however if someone really wants to fix my map for decompiling it and fixing issues (and maybe even add new things) then I'm okay with it, and I allow them to publish it.
 
Creator of the map here, yes I actually stopped working on the map for a very long time and I can clearly say I will wont develop this map anymore since is turned into spaghetti mess. I also doubt if I gonna remake the map, I sort of lost interest of playing TF2 too. However as I know it is possible to fix my map using "strippers" or maybe TF2's recent feature "VScripts"???

Thats the all things I can say, however if someone really wants to fix my map for decompiling it and fixing issues (and maybe even add new things) then I'm okay with it, and I allow them to publish it.
For the sake of not having to decompiling tools, are you able to post the vmf? I'd imagine it'd be easier to work on if decompiling creates any errors for some reason.
 
For the sake of not having to decompiling tools, are you able to post the vmf? I'd imagine it'd be easier to work on if decompiling creates any errors for some reason.
Here is both "dr_nostalgia_roblox_b1a" (the latest version) and "dr_nostalgia_roblox_a3" (the first ever released version of the map) .VMF files. You can get files of sounds, textures, models etc in .BSP file of my map. have fun. dont make the map poorly reskinned map or something.

EDIT: to be honest I can't really call my map "Nostalgia Roblox" because there is lack of old roblox basis in the map (like obby parkours). The thing is the map heavily based on 2010 roblox game called "Destroy The Neighbourhood!" you can actually spot similarity if you played both of them. Useless fact I know...
 
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Considering what skial keeps in their map pool, this map should not even be marked as removal candidate. All of the problems listed can be fixed by using Stripper:Source extension without decompiling/recompiling the map.
 
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