Drum

Australian Skial God
Contributor
Mapper
Title. There's traps in which engie can put down a dispenser and not be killed.
So either take out the Dispenser or the Engie class altogether.
 
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Actually...Disable minis for the love of god. I've only played Hale a few times, But a single mini has the knockback to push hall off cliffs, In fact. This one map me and Ducky did, There were two Engies camping on a ledge locking Hale in a corner with minis.
 
:p.....................wait
Title. There's traps in which engie can put down a dispenser and not be killed.
So either take out the Dispenser or the Engie class altogether.
:seriously:
I thought you can map edit? Or fix the scriptng with the diepsner so engies cna walk through it or something.
 
:p.....................wait

:seriously:
I thought you can map edit? Or fix the scriptng with the diepsner so engies cna walk through it or something.

I can only edit the map if I have the .vmf file. Which would require the original author giving it to me.
They're not getting out of the traps. They're sitting in the traps with their dispensers, and not dying. I've seen this happen on more than one map.
 
I can only edit the map if I have the .vmf file. Which would require the original author giving it to me.
They're not getting out of the traps. They're sitting in the traps with their dispensers, and not dying. I've seen this happen on more than one map.
Like engies build on where hale stands?
 
with a bit of skill you can easely destroy the senrty's. Dissabling engi/ dispenser is just no sollution. There is rage after all.
 
Ow, if this would just affect deathrun, i would realy +1 , they slower everything down... but i'm afraid dr and Vsh run on the same mod.
 
Is it possible to disable the engineer class on only deathrun maps?
 
ill +1 this.
they don't get pushed back on certain traps, and on the ones that damage you slightly until you die they can stay in there forever.
 
Is there some kind of official blacklist for deathrun maps?

Everyone keeps saying to disable this and that for deathrun, but in some maps, the author specifically says not to disable all the classes.

I think in Garry's mod where this mod originated, all the players have the same weapons so they don't have to deal with imbalances.
 
Is there some kind of official blacklist for deathrun maps?

Everyone keeps saying to disable this and that for deathrun, but in some maps, the author specifically says not to disable all the classes.

I think in Garry's mod where this mod originated, all the players have the same weapons so they don't have to deal with imbalances.
When you import it to an entire different game of course some things will need to be changed, such as shields.
 
These aren't direct imports. The maps had to be remade to work on TF2 which means the authors know it was going to be used for TF2.
 
ill +1 this.
they don't get pushed back on certain traps, and on the ones that damage you slightly until you die they can stay in there forever.
heavies with sandviches can survive slow death traps forever as well. one user, Dirty Dan, is known for doing this on dr_slay, either to survive a slow death trap or to get behind the train in the same map, and since the train stops at the end to block anyone behind it from winning, he then goes into "friendly hoovy" mode in an attempt to grief Hale into suicide.

at least the VSH rounds have timers

I could write a list of tips for aspiring DR mappers
 
Actually...Disable minis for the love of god. I've only played Hale a few times, But a single mini has the knockback to push hall off cliffs, In fact. This one map me and Ducky did, There were two Engies camping on a ledge locking Hale in a corner with minis.

They're talking about Deathrun, not VSH.