I already adressed why the map wasn't that good a candidate to return into the map rotation in your (declined) previous thread, and you never bothered to answer seriously.
I'll even add this time that even if you can feel the mapmaker's efforts, the barbed wire at the beginning is enough to kill a third of the server on its own. It's not an OP obstacle course by any mean (yes there might be a tad of a skill issue problem, but our DR servers are pretty casual, that's the way things are, even more so since more skilled players left, and it has its benefits) but it should have appeared later, because killing the weaker players so early with an unavoidable obstacle course means less players, less sacrifices, more stalling later. This and the 50/50 doors so fast kill all momentum and make the map too tedious to play, which, again, is unfortunate because the map is very pretty and clean, but that's not enough to make up for the amount of stalling there was on this map.
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