hXcjedders
Australian Skial God
Once again they gave the engineer an OP weapon for no discernable reason.I don't know how I feel about this.
Once again they gave the engineer an OP weapon for no discernable reason.I don't know how I feel about this.
according to the FacePunch thread, it is officially a mistake. my guess is that the Slot 4 bugs I posted above also resulted in the Disguise Kit's taunt being inaccessableWas there any reasoning behind this?
How come they have gif avatars!
because tyrant bottiger doesnt want to give us too much freedom. haven't you caught on as the signatures have gradually gotten smallerHow come they have gif avatars!
Straight from the Wiki
Fixed item descriptions for Strange scores not appearing to update
Fixed a bug where damage dealt and healing done Strange scores would stop incrementing
Fixed an exploit where teleporters could build up a large amount of health
Fixed a bug where premium accounts would temporarily appear to revert to free status
Fixed deflected rocket explosion sounds playing repeatedly
Fixed deflected Black Box rockets not giving health to the Pyro
Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine
Fixed several cosmetic items not cloaking properly for the Spy
Added the AsiaFortress Cup Season 7 medals
Community Request: Added SetCustomUpgradesFile input to the gamerules entity to allow servers to specify a different upgrades file
Updated the localization files
Updated the Eureka Effect
Can now pickup buildings
Repair and upgrade rates have been decreased
Can teleport to your spawn room or your Teleporter Exit
inb4 several thousand requests for @Bottiger to set tf_allow_sliding_taunt to 1Straight from the Wiki
Undocumented changes
Updated the backpack icons for the Director's Vision, Meet the Medic, Schadenfreude, High Five! and Shred Alert taunts.
Added a prompt above players in the High Five! taunt pose.
Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again
Moved the Director's Vision from the Action slot to the currently unused Taunt slot.
Fixed Spy's revolvers not using the Spy's hand in reload animations.
Bread props now sometimes spawn when using a Teleporter.
Updated the equip_regions of El Muchacho.
Updated the item type of Brawling Buccaneer and Hornblower.
Added console commands tf_taunt_move_forward_speed, tf_allow_sliding_taunt and taunt_by_name.
Dispensers now cost 70 metal when using the Gunslinger.
i'm down for itinb4 several thousand requests for @Bottiger to set tf_allow_sliding_taunt to 1
good to see valve is making good progress with this game
- Bread props now sometimes spawn when using a Teleporter.

because tyrant bottiger doesnt want to give us too much freedom. haven't you caught on as the signatures have gradually gotten smaller
Give it a bit, people will abuse it for a few weeks and never use it again. Or valve will nerf it and then it dies instantly.Once again they gave the engineer an OP weapon for no discernable reason.
Second patch details said:
- Fixed a client crash caused by failing to properly parse the item schema
- Fixed not being able to equip The Director's Vision taunt in the Action slot
- Fixed not being able to taunt with the Spy's disguise kit
- Fixed the Engineer's build menu staying open after changing class
- Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped
- Updated the description of The High Five! Taunt to better describe the new toggle behavior
- Updated the materials for The Eureka Effect HUD to support mat_picmip