https://gamebanana.com/mods/74469
even if its not possible to re-add the normal version of dr_bootcamp, can we at least have the edit dr_bootcamp_skial?
it was popular back in the day, so i still ponder why it was even removed in the first place
i think it deserves to be added back
This suggestion is aimed at improving and/or simplifying gameplay for runners on current deathrun maps
sv_airaccelerate is a mechanic which allows players to turn midair, although with the current number "10" that turning is sloppy and requires high precision
For this suggestion, I made 2...
-27 traps overall; 20 manual trap, 7 auto-traps
-fun platforming parts that arent overly hard
-great aesthetic, the map looks sunny and colourful
-5 minigames
-secret items scattered throughout the map
-map length isnt overly short nor overly long
i mean... what isnt there to love about this...
-multiple secrets scattered throughout the environment
-20 traps and several auto traps
-the map isnt overly long nor isnt piss poor short
-4 cool minigames
-overall fun aesthetic that pays tribute to the website newgrounds
-isnt a corridor map but is also not a shitty parkour "deathrun" map...
so if you arent sleeping under a rock you mostly should know what happened with wesker and porta yesterday.
I dont think this is a issue that I noticed now, but a issue that should be fixed now.
Airblast can stall games or outright cheese some arenas (breadrun, among us, supermonkeyball...) it...
I made this over the span of a couple days to help people with this map. As stated in the guide's description, I was inspired by an older guide to make this new one, mainly because the old one is unfinished.
This new one is complete and has every secret that I know of, which should be all of...
To be honest I'm unsure of why it was ever removed but I liked the opportunity to rinse some credits out of people.
Betting in Zombie Escape made the game mode a whole lot of fun. The bets would make it a little more competitive & it would allow for the Human team to do their best
to actually...
this map is not suited for skial, here's why :
1) multiple traps can be exploited and skipped either before or during its activation, here are a few examples :
on the first trap, demomen with shields and just charge and skip the cave part
on the avalanche trap, once activated you can just...
Hiya guys, it's me sore. AKA sorelight.
I was basically sad that dr_supermonkeyball was such a classic tf2 map that has stayed long enough in skial map pool than classic tf2 old deathrun map that survived a little
However, there was a few issues in dr_supermonkeyball that it was enough already...
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