skial deathrun

  1. AisultanUmar

    New re-add dr_bootcamp_skial OR dr_bootcamp

    https://gamebanana.com/mods/74469 even if its not possible to re-add the normal version of dr_bootcamp, can we at least have the edit dr_bootcamp_skial? it was popular back in the day, so i still ponder why it was even removed in the first place i think it deserves to be added back
  2. yes yes

    New Changing sv_airaccelerate from 10 to 150 (Examples provided)

    This suggestion is aimed at improving and/or simplifying gameplay for runners on current deathrun maps sv_airaccelerate is a mechanic which allows players to turn midair, although with the current number "10" that turning is sloppy and requires high precision For this suggestion, I made 2...
  3. AisultanUmar

    New Re-add dr_chipper

    -27 traps overall; 20 manual trap, 7 auto-traps -fun platforming parts that arent overly hard -great aesthetic, the map looks sunny and colourful -5 minigames -secret items scattered throughout the map -map length isnt overly short nor overly long i mean... what isnt there to love about this...
  4. AisultanUmar

    New Add dr_newgrounds_hq

    -multiple secrets scattered throughout the environment -20 traps and several auto traps -the map isnt overly long nor isnt piss poor short -4 cool minigames -overall fun aesthetic that pays tribute to the website newgrounds -isnt a corridor map but is also not a shitty parkour "deathrun" map...
  5. ppprc

    New (Deathrun) Making Hale immune to Airblasts, but keeping flamethrowers enabled.

    so if you arent sleeping under a rock you mostly should know what happened with wesker and porta yesterday. I dont think this is a issue that I noticed now, but a issue that should be fixed now. Airblast can stall games or outright cheese some arenas (breadrun, among us, supermonkeyball...) it...
  6. creep

    [Deathrun] Guide to Junglemines' Secrets

    I made this over the span of a couple days to help people with this map. As stated in the guide's description, I was inspired by an older guide to make this new one, mainly because the old one is unfinished. This new one is complete and has every secret that I know of, which should be all of...
  7. INeedToBeBuffed

    New Re-add Betting

    To be honest I'm unsure of why it was ever removed but I liked the opportunity to rinse some credits out of people. Betting in Zombie Escape made the game mode a whole lot of fun. The bets would make it a little more competitive & it would allow for the Human team to do their best to actually...
  8. AisultanUmar

    New [DR] Remove dr_wintervalley

    this map is not suited for skial, here's why : 1) multiple traps can be exploited and skipped either before or during its activation, here are a few examples : on the first trap, demomen with shields and just charge and skip the cave part on the avalanche trap, once activated you can just...
  9. Sore

    Declined Re-add back dr_supermonkeyball and replace dr_supermonkeyball_v4_3 to dr_supermonkeyball_skial

    Hiya guys, it's me sore. AKA sorelight. I was basically sad that dr_supermonkeyball was such a classic tf2 map that has stayed long enough in skial map pool than classic tf2 old deathrun map that survived a little However, there was a few issues in dr_supermonkeyball that it was enough already...