Recent content by Showin; Growin;

  1. Showin; Growin;

    Why are viewmodels/first person animations no longer allowed through the mod verifier?

    That same comment you quoted stated that it should be the players choice to disable it or not. While I understand you want to get rid of any possible cheating I think everybody needs to consider the amount of customization in tf2 that already provides a similar type of advantage that new...
  2. Showin; Growin;

    QUESTION: Do custom arm animations work on skial servers?

    They were allowed not too long ago but a recent update eventually led to them being blocked. I already brought the topic up here. I suggest read through it if you want more information. I personally think the decision might have been a misunderstanding of a certain exploit but it's their...
  3. Showin; Growin;

    Why are viewmodels/first person animations no longer allowed through the mod verifier?

    I'm sorry, what? Are you referring to people modifying viewmodels to be transparent? I wouldn't exactly call that cheating. That's more of a matter of preference. Especially considering the command that disables viewmodels entirely. Besides I'm fairly certain those type of overlays can only be...
  4. Showin; Growin;

    Why are viewmodels/first person animations no longer allowed through the mod verifier?

    It is because of invisible viewmodels. These exploits only applied to competitive servers because viewmodels are forced in competitive. Valve removed them because these directories were being exploited to remove viewmodels in competitive. They can't be exploited in casual play because the...
  5. Showin; Growin;

    Declined This Could Potentially Fill Servers That Run Less Popular Maps.

    I wasn't aware that this was how your payload servers worked. I assumed it could work with specific rotations like a ctf rotation (because some maps like 2fort and turbine are very popular) but I guess you're right.
  6. Showin; Growin;

    Why are viewmodels/first person animations no longer allowed through the mod verifier?

    I'm sorry but I'm afraid I'm still confused by why these directories are blocked. I still don't understand the reason to block it. People can still remove viewmodels entirely via the "r_drawviewmodel" command. If that's the case then I wouldn't exactly call it cheating if people did the same via...
  7. Showin; Growin;

    Why are viewmodels/first person animations no longer allowed through the mod verifier?

    It seems like those exploits were merely people removing viewmodels entirely with it. Any other rumors have been dis proven. In my opinion they seem ok to allow if that just so happens to be the "exploit". With that said, I can't do anything to persuade you other than providing my general...
  8. Showin; Growin;

    Declined This Could Potentially Fill Servers That Run Less Popular Maps.

    I've read why the server operators don't want to bring in rotations for maps that are less popular. It's mainly due to the player count. But I figured out a way that could possibly fix that issue and allow the servers to expand beyond maps like 2fort. There's a simple command called...
  9. Showin; Growin;

    Why are viewmodels/first person animations no longer allowed through the mod verifier?

    The mod verifying system was a great workaround to the sv_pure thing. It has done a great job with it's blacklist and such but I've noticed recently that some viewmodel directories are blocked for some reason. They most certainly weren't blocked before because I've had viewmodel mods verified...