Salgryn
Somewhat Threatening Sniper
Ever noticed that after an event or so, when the server doesn't pick a leader map, or a map that is hard in general, the server just dies?
Example: the predator ultimate event in which they instinctively voted for Jurassic Park, an easy map in which the server quickly died, even after it attempted to reviveitself with the visualizer.
So what's the cause of all this, and why is the title about the leader nomination system?
Simple: Basically 50% of the map rotation is restricted just because of leader access. It sounds ridiculous, but you need people to vote for you as a leader just for the chance to revive the server, if it even revives it in the first place.
Also this "leader map cooldown" is just entirely dumb; it just makes sure that the server steadily dies after a leader map because if you've played a leader map, the first decision shouldn't be, "Oh, let's go for a way easier map!" In fact, it's the opposite. As well as too many maps being in the leader nominations, you need to ask a leader or ask people to vote for you to go to maps like Offliner, Quicksand, Neochrome, and Lucid(s).
The solution: make the leader nomination pool WAY SMALLER. Many one-stage, short-formatted, laser-dodge-ending maps should not be in leader nominations. Restricting leader nominations entirely makes sure that you can pick; it also addresses the replayability lost from this feature's addition. Many maps became literal lost media due to the fact that nobody would want to play them if there's a cooldown and the server could die anytime soon after a leader map currently.
People who suggested this mainly complained about OBJ maps being the reason why people wanted some sort of restriction added, but what's the point if you're going to hurt the more popular replayable maps and barely affect these maps anyway?
We barely went any sort of obj map before the change, and we still do. This leader nomination just hurt the more replayable maps that, for god knows what reason, got restricted behind it.
Another solution is to just remove it entirely.
Example: the predator ultimate event in which they instinctively voted for Jurassic Park, an easy map in which the server quickly died, even after it attempted to reviveitself with the visualizer.
So what's the cause of all this, and why is the title about the leader nomination system?
Simple: Basically 50% of the map rotation is restricted just because of leader access. It sounds ridiculous, but you need people to vote for you as a leader just for the chance to revive the server, if it even revives it in the first place.
Also this "leader map cooldown" is just entirely dumb; it just makes sure that the server steadily dies after a leader map because if you've played a leader map, the first decision shouldn't be, "Oh, let's go for a way easier map!" In fact, it's the opposite. As well as too many maps being in the leader nominations, you need to ask a leader or ask people to vote for you to go to maps like Offliner, Quicksand, Neochrome, and Lucid(s).
The solution: make the leader nomination pool WAY SMALLER. Many one-stage, short-formatted, laser-dodge-ending maps should not be in leader nominations. Restricting leader nominations entirely makes sure that you can pick; it also addresses the replayability lost from this feature's addition. Many maps became literal lost media due to the fact that nobody would want to play them if there's a cooldown and the server could die anytime soon after a leader map currently.
People who suggested this mainly complained about OBJ maps being the reason why people wanted some sort of restriction added, but what's the point if you're going to hurt the more popular replayable maps and barely affect these maps anyway?
We barely went any sort of obj map before the change, and we still do. This leader nomination just hurt the more replayable maps that, for god knows what reason, got restricted behind it.
Another solution is to just remove it entirely.