Make Pyros flamethrower as well as any map damage, player_speedmod or trigger_stun cancel any players ability to Bhop.
Map slow items (player_speedmod) typically had slowed players velocity in any direction so they couldn't be Bhopped through in CS, yet in TF2 since they only slow player movement speed these things can be ignored with Bhop.
Pyros flamethrowers I also believe should cancel Bhop as Pyros main role in ZE is to stall hordes of zombies, and the addition of Bhop made Pyros job far too risky and less desirable for the team.
As for how Bhop can be cancelled, I imagine simply removing the ability to Bhop while affected by these things could work (similar to enzymes), but slowing velocity of Zombies registered as Bhopping would be more effective.
Map slow items (player_speedmod) typically had slowed players velocity in any direction so they couldn't be Bhopped through in CS, yet in TF2 since they only slow player movement speed these things can be ignored with Bhop.
Pyros flamethrowers I also believe should cancel Bhop as Pyros main role in ZE is to stall hordes of zombies, and the addition of Bhop made Pyros job far too risky and less desirable for the team.
As for how Bhop can be cancelled, I imagine simply removing the ability to Bhop while affected by these things could work (similar to enzymes), but slowing velocity of Zombies registered as Bhopping would be more effective.