revomand

Scarcely Lethal Noob
Bring back these Deathrun maps, lots of people I know want them back:
  • Neonoir
  • Technoir
  • Outrun
  • Simulation
  • Nighttown
  • Waterrun
  • PQ
Why bring back these maps?

  • I sort of agree with why some of these are gone, 'cause it is "barely" Deathrun and more parkouring, but think of nighttown. Why was nighttown removed, when there are maps that include more parkour than it, such as dr_scooby_doo? It has way more parkouring and platforming than nighttown does, nighttown has a good amount of traps and the quality of the map is really good. So out of all these maps, I think it'd be fair for nighttown to be brought back, but the rest would be nice to have.

  • Another map similar, Waterrun, sure it is a platforming map but it's got a bunch of traps, and also the Death can press a button to give you Freerun, and even a button to make you have a bunch of lives. You get multiple chances to beat the map, it's a bit challenging but not even that hard.

  • A third map that was also removed, is PQ, it is like nighttown, where the quality of the map is good, has a good amount of traps, isn't too long, and has less platforming than dr_scooby_doo. Which is why it's still unfair that dr_scooby_doo gets to stay whereas nighttown, waterrun, and PQ don't get to stay.
 
For Skial those are indeed rookie numbers, but for anyone starting a tf2 server in 2023 - 2024, especially Deathrun, good luck getting players to return to your server, heck, good luck even getting them to your server in the first place. I still strongly believe I had a good run. Of course, those numbers are nothing compared to Skial.

Just to clarify, I never intended to compare to Skial or any other major server, in my previous post.

Also, I never really brought this up before to anyone, but my stats plugin is broken. Many player sessions are unfortunately put in the database as 0 minutes. So the minutes stat is very inaccurate, it shows a much lower number than it really is. I didn't bother to fix it because I have been inactive for quite some time now, and I knew everything would lead to me shutting down my server at some point.

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Here are some sessions in the database. It's inconsistently broken, and I didn't bother to find out what caused it, because I have been planning to shut down for a long time anyway.

And while I do agree with that I didn't solve any major issues of the game mode, the idea was to try to update the server frequently and add features over time. Everything that my server currently has, wasn't built in a day, it was all built over time. And I am certain if the server was up for a year, or two more, that it would have more than it has now. I've had big, ambitious plans, but my life has changed too much within the year I ran my server, and now I don't have time for any of it. Like I said before, I put in hundreds of hours into coding stuff for my server, and because the server was new, there was a lot I had to code for the server itself and because of that, I ended up being more focused on coding stuff that is server related than game mode related. For example, I crafted my own items plugin, and it took me months to get it to have basic functionality.

Do you really expect a new server to be successful on day 1? Surely Skial has also taken its time to get where it is now. 1 year is nothing compared to one decade or even more maybe.
 
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Do you really expect a new server to be successful on day 1?
Of course not, but you've had 1 year, not 1 day. And last year there were a lot of players on community servers still due to covid lockdowns and casual being infested with bots so it wasn't a bad time to start a server.

And I believe you've gotten a taste of what it is like to run a top TF2 server. You would probably have to spend several years just to catch up to half of the plugins we have. And you'd never be able to replicate our network without the revenue that comes with running a large community.
 
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Of course not, but you've had 1 year, not 1 day. And last year there were a lot of players on community servers still so it wasn't a bad time to start a server.

And I believe you've gotten a taste of what it is like to run a top TF2 server. You would probably have to spend several years just to catch up to half of the plugins we have. And you'd never be able to replicate our network without the revenue that comes with running a large community.
I am aware of that, in fact, you are confirming what I said in my reply. The idea was to build things over time. If I didn't plan on stopping with running my server, I would have kept the slow but steady pace going. I wouldn't have minded if it took me 5 or 10 years to become successful. Of course, within one year I won't match what Skial has, I've done as much as I could in a year. I have had enough other stuff to do, I have a full-time study and 2 jobs next to that, I have never done full-time coding. Next to that I have done everything for the server single-handedly. And I'm sure that it's VERY difficult to get noticed or get players as a new server. I remember Cream Tea trying to run a server, he is a pretty notable person, and yet he did not even come close to the effort that I made. I've seen more people start a Deathrun server, and it's like those servers never existed. When it comes to Deathrun most people just pick the well established servers since there's little to no hope that a server that doesn't exist 5+ years already will get players. Deathrun apparently also does not have as many regulars as it used to have, which breaks consistency. I've had a lot of strangers join my server for short periods, and then I wouldn't really see them again. I also hear that this is the case for major servers, that the player base rotates pretty frequently. I cannot confirm any of this, so take that sentence with a grain of salt.

But more importantly, it's not like I ever intended for a quick "dethrone". In fact, I always considered my server as a hobby project. The server did well because I worked on it out of passion. I haven't made a single penny/ cent from it, while at the same time having hundreds of hours put into it. I also never planned on blatantly replicating Skial. Surely, some features that Skial has would be great to also have in my server, but my intention has always been for my server to be unique and innovative. That was more important to me than success. So competition was never the intention, because that's what I think what you are thinking. Even if I wouldn't shut down the server, this was just a hobby project and I never actively went for competition.

It wasn't like: "I need a stats plugin, let me just fetch that old plugin from 10+ years ago from the internet and use it", no it was more like: "I got no stats plugin? Let's make one"

But I am not going to argue further. I am shutting down my server, and I am barely active on TF2 anyway. There is no point for me to keep arguing here. I even tried to defend you in my initial reply to this thread.
 
At this rate just shut down the parkour server, Skial despite its popularity just doesn't seem fit to run a server with hardcore maps.
People only gather up and play them together once in a blue moon and even then Skial doesn't have all the maps so the chances they play on the parkour server are slim.
The community that likes hardcore maps is small, end of story.
 
At this rate just shut down the parkour server, Skial despite its popularity just doesn't seem fit to run a server with hardcore maps.
People only gather up and play them together once in a blue moon and even then Skial doesn't have all the maps so the chances they play on the parkour server are slim.
The community that likes hardcore maps is small, end of story.
true, I don't see anyone on the server. I just don't see the point in keeping it around if players refuse to play it and I know Bottiger is going to use a dumb excuse to try and invalidate this maybe. I also think that using someone else's server as an "Example" can be considered rude.
 
Of course, within one year I won't match what Skial has, I've done as much as I could in a year.
You're not getting the point.

You would never have matched what we have because we've spent 14 years getting here, and while you are adding stuff we had years ago, we're adding new stuff even now. Yes even now, improvements have been made to the Deathrun server that you don't know about. And some of this is beyond your capabilities, as you've found out with the 64bit porting.

People assume that Skial gets more players than we deserve because we've been around a long time and because we have a lot of servers, and that if anyone just opened a new server with parkour maps done "the right way" no one would play on Skial anymore.

You don't ever think that we have all these players because we know what we're doing. There are countless other communities with hundreds more servers than we ever did. Many have died out, but some like Blackwonder still exist and is living proof that more servers does not mean more players.

The fact is, I know how to run tf2 servers better than 99% of people out there, and this extends to deathrun. We've had the top server for every game mode I've chosen to dabble in save for Jailbreak which didn't succeed because it requires an admin to be on 24/7.

This should tip you off that maybe I know what I'm talking about, and maybe the people here should listen when I say that the new parkour game mode and server is the only chance for these kinds of maps to have anyone to play on them in the long term.

true, I don't see anyone on the server. I just don't see the point in keeping it around if players refuse to play it and I know Bottiger is going to use a dumb excuse to try and invalidate this maybe. I also think that using someone else's server as an "Example" can be considered rude.
There's still time for people here to correct their attitude before I pull the plug. These maps are already on the parkour server.

Also I'm not the one who brought it up as an example first, that was bloodpop. So if he's going to use a 5 players a day server as proof that we're doing this the wrong way, I'm going to refute it.
 
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You would never have matched what we have because we've spent 14 years getting here, and while you are adding stuff we had years ago, we're adding new stuff even now. Yes even now, improvements have been made to the Deathrun server that you don't know about. And some of this is beyond your capabilities, as you've found out with the 64bit porting.
And that is totally fine, maybe I didn't have everything that Skial created in a 14 year timespan, at least I had enough for those 5 whole players to enjoy their time on my server. And I did create some stuff that were unique and that Skial nor any other server has. For a deathrun server that existed less than a year at the time, that is pretty good. And you have a good point about the 64 bit porting, I don't really understand the concept of memory addresses and I found it difficult to know what I am even porting. I think this requires more background understanding about certain coding topics, and definitely some real world coding experience, which I barely have since I am just a student. I'm going to admit it: you are absolutely right, I could have never ported TF2Econ data or any other significant plugin like that. I barely understood the code of it, let alone work on it to make it work for a x64 TF2 server. When I started my server, I had 0 sourcepawn experience and little coding experience in general, so I can't really expect myself to be able to do any of this.

And I agree: my server shouldn't have been brought up here in the first place. Don't lecture someone with 14 years of experience about another person with 1 year of experience. To everyone, drop the topic and proceed with this thread without talking about my server. There is nothing further to say, and I am shutting it down anyway.
 
You're not getting the point.

You would never have matched what we have because we've spent 14 years getting here, and while you are adding stuff we had years ago, we're adding new stuff even now. Yes even now, improvements have been made to the Deathrun server that you don't know about. And some of this is beyond your capabilities, as you've found out with the 64bit porting.

People assume that Skial gets more players than we deserve because we've been around a long time and because we have a lot of servers, and that if anyone just opened a new server with parkour maps done "the right way" no one would play on Skial anymore.

You don't ever think that we have all these players because we know what we're doing. There are countless other communities with hundreds more servers than we ever did. Many have died out, but some like Blackwonder still exist and is living proof that more servers does not mean more players.

The fact is, I know how to run tf2 servers better than 99% of people out there, and this extends to deathrun. We've had the top server for every game mode I've chosen to dabble in save for Jailbreak which didn't succeed because it requires an admin to be on 24/7.

This should tip you off that maybe I know what I'm talking about, and maybe the people here should listen when I say that the new parkour game mode and server is the only chance for these kinds of maps to have anyone to play on them in the long term.


There's still time for people here to correct their attitude before I pull the plug. These maps are already on the parkour server.

Also I'm not the one who brought it up as an example first, that was bloodpop. So if he's going to use a 5 players a day server as proof that we're doing this the wrong way, I'm going to refute it.
im just gonna say this, sense when did people have a negative attitude about the parkour server being basically dead, like i dont hear anyone talking about it so the server is either forgotten or people would rather play the normal servers
 
im just gonna say this, sense when did people have a negative attitude about the parkour server being basically dead, like i dont hear anyone talking about it so the server is either forgotten or people would rather play the normal servers
For many years already, even before the parkour server was a thing.

The general sentiment of the "parkour" lovers is that Skial is bad and that every time I remove a "parkour" map due to it being unpopular, I am killing the server.

I've had to deal with these people before, especially the ones that used to constantly advertise other communities like retroservers while being on our servers.

When I opened the parkour server there was very little support for it from these people, and they've found every possible thing to nitpick instead of trying to get people inside. I changed things like "renaming the maps" and "removing the bot" to indulge them and they still didn't join.
 
Tbh, after playing in the parkour server. The Parkour server is actually good and the game mode is well with the changes. You can have multiple tries to beat the map and you can make your maps Harder however you want. Unlike Deathrun where you only get 1 try, the activator/hale/gayle/Shrek screwing up your runs completely, Difficulty has to be limited Moderate and below.


So now -1


These maps can be brought back onto the Parkour Server if they get ported, though im not Porting Neonoir due to how BSPSource makes it unoptimized as hell(If only i got an optimized VMF of Neonoir)
 
  • Neonoir +1, even though it's hardly an actual deathrun map it's a really good map that should be brought back, I consider it to be a classic DR map too.
  • Technoir -1, as a death run map this map has always sucked, and has only 1 minigame and humiliation at the end, making the end boring
  • Outrun -1, this map has always been lackluster and too red dominated, hard for hale to win unless red is retarded or low server population, plus boring map ending
  • Simulation I don't know this map
  • Nighttown - Indifferent
  • Waterrun -100, garbage map that is not even real deathrun map in any way. Your opinion is automatically taken with a grain of salt if you think this should be brought back.
  • PQ +1, chill map, i would be fine with this being brought back.
 
  • Neonoir +1, even though it's hardly an actual deathrun map it's a really good map that should be brought back, I consider it to be a classic DR map too.
  • Technoir -1, as a death run map this map has always sucked, and has only 1 minigame and humiliation at the end, making the end boring
  • Outrun -1, this map has always been lackluster and too red dominated, hard for hale to win unless red is retarded or low server population, plus boring map ending
  • Simulation I don't know this map
  • Nighttown - Indifferent
  • Waterrun -100, garbage map that is not even real deathrun map in any way. Your opinion is automatically taken with a grain of salt if you think this should be brought back.
  • PQ +1, chill map, i would be fine with this being brought back.
Please elaborate on how waterrun, a map with platforming and TRAPS THE ACTIVATOR CAN USE isn't deathrun (don't say it's because they don't die, the whole point of reds dying in others is so they lose anyway at the end. Waterrun still makes them loose if they all fall off)

Edit: actually don't bother. This suggestion should be closed. The parkour server is good. Go play on it, there's some cool new maps there.
 
  • Neonoir +1, even though it's hardly an actual deathrun map it's a really good map that should be brought back, I consider it to be a classic DR map too.
  • Technoir -1, as a death run map this map has always sucked, and has only 1 minigame and humiliation at the end, making the end boring
  • Outrun -1, this map has always been lackluster and too red dominated, hard for hale to win unless red is retarded or low server population, plus boring map ending
  • Simulation I don't know this map
  • Nighttown - Indifferent
  • Waterrun -100, garbage map that is not even real deathrun map in any way. Your opinion is automatically taken with a grain of salt if you think this should be brought back.
  • PQ +1, chill map, i would be fine with this being brought back.
Waterrun +100 :)