f2pofalltime
Scarcely Lethal Noob
Currently players are given 10 seconds to join a team, but since everyone wants to join red half the server is forced to be blu or spectate which is boring. The maps aren't made for multiple activators so usually one blu guy hits every trap to troll which can make the round take way longer
Removing team limits would mean less players have to sit out for the first round
By pre-round I mean the first round after the server changes map, with this message "[VSH] VS Saxton Hale Mode is disabled. Need more players to start!"
I think these commands might fix it but not sure
mp_autoteambalance 0
mp_teams_unbalance_limit 30
Removing team limits would mean less players have to sit out for the first round
By pre-round I mean the first round after the server changes map, with this message "[VSH] VS Saxton Hale Mode is disabled. Need more players to start!"
I think these commands might fix it but not sure
mp_autoteambalance 0
mp_teams_unbalance_limit 30